Fixed a bug that caused soldiers to return to the warehouse after a battle where their weapons were broken, even though they were part of a squad.
Fixed a bug that allowed soldiers to take the worst weapons among all those assigned when creating an army.
Balance adjustments for all types of weapons.
It is now possible to recruit only disgruntled peasants into the army (work occupation no longer matters).
Added support for FXAA anti-aliasing.
Changed the mechanics of fatal wounds and beheading.
Fixed a game freeze issue when a blind actor gained experience in combat skills.
When the nectar buff is removed from lords, knowledge acquisition may also be removed if there is insufficient intelligence.
Notification about the lack of paper for writing books added.
Revised the mechanics of teaching and skill growth for AI children on the global map.
Weakened the inspection bonus.
Fixed a possible crash when a soldier uprising begins, now rebels won't be split into multiple small squads, and they won't automatically disband after starting to retreat.
Soldiers now always carry weapons in their hands while in a squad, not just during battles.
Guest bribery cooldown added.
Tantrum save-load feature implemented.
Cooldown for "Spend time together" set after the first deep interaction.
Increased the volume of some sounds.
Fixed disappearing avatars on the global map.
Fixed the inability to set taverns on fire.
Soldiers and lords now independently take daggers from the warehouse. Daggers will be used as secondary weapons after the main one is broken. Bandits and peasants no longer return their daggers to the warehouse after receiving them.
Adjusted wolf growling settings.
Fixed artifacts when merging borders on the global map.
Fixed a bug that prevented production from starting if there is an identical production building with 0 workers.
New sounds.
The "Successful Commander" thought is now attached after battles and on the global map.
Fixed a bug with the absence of thoughts about a killed commander in battles on the local map.
Fixed an issue with dead souls after AI battles on the global map.
The number of books in AI cities is now limited to 12.
Soldiers now have a reduced rest parameter during patrols.
A tax on the army is now levied on the player through the caravan.
The knowledge of cost reduction for construction provides a smaller bonus and becomes available for purchase on the 10th day.
The vassal's debt must now be paid/received through the caravan.
AI starts the game with more soldiers in cities.
Negative thoughts from dark deeds in AI cities on the global map have been increased and can now accumulate. These thoughts are also attached to all neighboring cities that are not your friends.
Thoughts that you are friends with bandits are now attached to all neighbors. The strength of these thoughts has been increased.
Fixed spontaneous unpausing when interacting with the global map.
Fixed issues that occur after demolishing a pig farm with existing pigs.
Balancing adjustments.
Doubled the duration of knowledge acquisition.
Strengthened the axe weapon.
A city that falls into the fog of war now removes all its quests.
Fixed animation freeze of notifications when opening the global map.
The slave barracks can now accommodate up to 20 slaves (instead of 10).
Fixed a crash when loading an old save file with the heir uprising quest.
Reduced the chance of escape for a slave to 5%.
The "Dictatorship Tendencies" thought can now accumulate up to three times.
Builders should immediately respond to switching the construction priority button.
Added pig sounds.
Bandits can now be hired in bandit camps of other provinces.
Fixed camera zoom-out on the global map when it is first opened.
Volume slider added to the settings menu.
Fixed game crash when creating a scrollable menu with many elements inside.
Added protection against corrupted encyclopedia files.
Fixed a bug in the slave bonding event.
Bishops can no longer be challenged to a duel.
Fixed a potential crash when loading an actor with a specific combination of traits.
Added wolf sounds.
In the tutorial, in the step of assigning an inspector to a sawmill and a field, other buildings cannot be set anymore.