Patch #13 (Bug Fixes, Missing Lords Fix, Restored Burned Villages, and more)
[h2]We continue to fix bugs affecting the gameplay experience.[/h2]
Specifically, at your request, we will restore the burned villages that were fixed but not restored yesterday. Additionally, we've resolved an old issue with missing lords.
[h3]Balance[/h3]
[h3]Stability[/h3]
[h3]Fixes[/h3]
[hr][/hr][h3]As always, we welcome your feedback (some of today's fixes were made based on your comments) and your reviews on the game's page![/h3]
Specifically, at your request, we will restore the burned villages that were fixed but not restored yesterday. Additionally, we've resolved an old issue with missing lords.
[h3]Balance[/h3]
- The influence of average good mood on migration in the player's city has been reduced.
[h3]Stability[/h3]
- Fixed a potential game crash caused by a prisoner commoner suddenly becoming a lesser lord.
[h3]Fixes[/h3]
- Burned and unrecovered villages before Patch #12 will be restored after loading.
- Fixed bugs leading to incorrect building construction order.
- Fixed a bug where player's lords would disappear after canceling a task in a global map quest.
- Fixed a bug where a lesser lord sent to marry in another city would duplicate after reaching the destination and return to the player's city.
- Fixed a bug where the panel with lords did not update after lesser lords left or appeared.
- Corrections in encyclopedia texts.
[hr][/hr][h3]As always, we welcome your feedback (some of today's fixes were made based on your comments) and your reviews on the game's page![/h3]