Patch #4 (Fleshwolves event fix, bug fixes)
A small but important patch, fixing the event with the raiding fleshwolves, as well as a couple of critical bugs.
[h3]Balance[/h3]
[h3]Stability[/h3]
[hr][/hr][h3]We want to say that we read and note all comments that you share (even if we don't always respond because we're busy with fixes), so please keep leaving your feedback and reviews! Thank you![/h3]
[h3]Balance[/h3]
- Fixed a bug where the fleshwolves in the prophecy of the fleshwolf attack would attack individually instead of in groups, making it difficult to fight them, and the player's squads would not react to them until the moment of collision.
- Fixed a bug where fleshwolves could start bandaging their wounds, causing their AI to freeze.
[h3]Stability[/h3]
- Fixed a crash when loading social thoughts if they were corrupted during saving.
[hr][/hr][h3]We want to say that we read and note all comments that you share (even if we don't always respond because we're busy with fixes), so please keep leaving your feedback and reviews! Thank you![/h3]