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Planetary Outposts (v0.7.0)

New update adds planetary outposts. They increase the production of materials and can be expanded at additional cost to increase the production further. Their construction is optional, but allow to reduce the number of collector needed and systems occupied. Each collector creates one outpost and maintains it. If it is destroyed or leaves the planet the outpost is destroyed too.



Additionally this update will be the first of a long-overdue game rebalance:
- Storage ships base capacities will be increased. Materials storage increases to 8.4M, Gas Tanker to 3.8M and Energy Accumulator to 10.8M. The Shipyard storage capacities are reduced to 2.1M materials, 0.95M gas and 2.7M energy.
- Reduce resources production rates by 50% on average. The same reduction applies to ships construction cost, research cost and the initial amount of resources after a New Game.



v0.7.0 changelog:
- Add Planetary Outposts
- Add indicator of capacity for extraction ships to stars, planets and asteroid belts
- Improve planets, stars and background nebula texture generation performance
- Paginate Market Historical prices graph
- Increase Storage ship base capacity. Materials storage increases to 8.4M, Gas Tanker capacity to 3.8M and Energy Accumulator capacity to 10.8M. Reduce Shipyard storage base capacities to 2.1M materials, 0.95M gas and 2.7M energy
- Reduce resources production rates by 50% on average. The same reduction applies to ships construction cost, research cost and the initial amount of resources after a New Game
- Fix ships leaving the market terminal being placed in another system
- Fix visual problem in the My Orders section of the Markets dialog when there are many pending orders
- Fix incorrect selected ship section on Create Ship Class dialog when the most recent ship class has less than 3 sections