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Stardust Exile News

Version 1.1.2 Changelog

v1.1.2
  • Allow to filter Logs by other players. Accessible from their Civilization dialog
  • Ship stats now show values with units
  • Allow to select and copy (ctrl+c) chat messages, player name and production values on civilization dialog, planets and stars names on their dialog
  • Improve tutorial text
  • Increase the initial system minimum distance to the solar system and only start where there are empty adjacent systems to expand to
  • Fix dialogs title bar being hidden if the game window is resized below their width and height
  • Fix planet sometimes not visible in the planet dialog the first time it is open
  • Fix dropdowns list not opening with the correct item highlighted
  • Fix game window default size after changing to Windowed mode for being too small to fully show some dialogs

Stardust Exile Demo Release Announcement

In preparation for Steam's Real-Time Strategy Fest, the demo of Stardust Exile has been released.

Get it here: https://store.steampowered.com/app/3411960/Stardust_Exile_Demo/

Feel free to share it with friends that are into the RTS genre. And reach out via Discord, Steam Discussions or social media channels.

Version 1.1.1 Changelog

v1.1.1
  • Allow to automate outpost location search
  • More tutorial improvements
  • Add support for demo client
  • Once a disruptor enters warp, it no longer has any effect on other ships
  • Base materials production increased by 50% for planets. Collectors in orbit now on average harvest 52% of available materials, outpost established 24% and upgrades 24%
  • Increase storage ships base capacities. Materials storage increases to 21M, Gas Tanker to 9.5M and Energy Accumulator to 27M. Increase Shipyard storage base capacities to 4.2M materials, 1.9M gas and 5.4M energy
  • Change the initial shipyard to have extra-solar capabilities by default. Increase initial resources to 4.2M materials, 1.9M gas and 5.4M energy
  • Fix allowing to attack ships still in warp when 2 players in the same alliance share the same system

Version 1.1.0 Changelog

Update 1.1.0 released today adds the ability to repair ships, tutorial improvements and several bug fixes.



v1.1.0 Changelog:
  • Add Repair Vessel
  • More tutorial improvements and allow to restart it
  • Change trajectory color if ship can harvest from planet, star or asteroid belt
  • Always open objectives dialog if some of the tutorial objectives have not been completed yet
  • Increase Research Vessel speed and reduce construction time
  • Reduce Disruptor and storage ships construction time
  • Fix connection drops not detected in some situations
  • Fix projectiles weapons sound that sometimes keeps playing after the battle has ended
  • Fix coordinates buttons and ship focus button not working when in the galaxy view
  • Fix camera not moving to initial system when starting a new game if the camera is in the galaxy view
  • Fix ships trails positioned outside of the ship when they have a horizontal or vertical design

Stardust Exile 1.0 has been released!

After 21 months in Early Access, Stardust Exile version 1.0 is now live, marking the end of its Early Access phase.

[previewyoutube][/previewyoutube]
List of major features currently implemented in the game:
  • MMORTS persistent, single-shard
  • Single-Player skirmish
  • Procedural spaceship generator
  • Markets, sell and buy spaceships and resources
  • Research/Tech tree
  • Pirate NPCs
  • Alliances between players
  • Bounties placed on pirates or other players
  • Planetary outposts
  • Rename stars and planets you control outside of the Solar System
  • Leaderboards
  • Logs of recent activity