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Stardust Exile News

Stardust Exile will leave Early Access on November 8th

With 21 months in Early Access, Stardust Exile is now ready to have its 1.0 release on November 8th.

Major features added since the start of Early Access:
  • Single-Player skirmish
  • Markets, sell and buy spaceships and resources
  • Research/Tech tree
  • Pirate NPCs
  • Alliances between players
  • Bounties placed on pirates or other players
  • Massive black hole at the center of the galaxy
  • Gas, Research Advancements and Credits as new resource types
  • Planetary outposts
  • Chat rooms for each language and private chat rooms
  • Logs of recent activity

After that, development will resume. The next set of features to be implemented can be checked out on the Discord roadmap channel or inside the game.

Version 0.10.2 Changelog

Update 0.10.2 released today rebalances weapons damage to make ships with missiles or projectiles more effective against gauss. You can now configure keyboard keys on the settings dialog. And the skirmish game speed is now controllable with keyboard keys. The tutorial was also improved.

v0.10.2 Changelog:
- Allow to configure keyboard keys
- Allow to control skirmish speed with keyboard keys
- Improve tutorial
- Skirmish opponents ships now have the colors of their faction to help differentiate them from the player own ships during battles
- Rebalanced weapons damage to make ships with missiles or projectiles more effective against gauss
- Fix skirmish mode with seed 0 blocking when moving to the galaxy zoom level
- Fix wrong main menu button text after exiting a skirmish game without a playable faction
- Fix incorrect engine trail color for ships from other players
- Fix gauss shot path sometimes not visible

Version 0.10.1 Changelog

v0.10.1
- Improve responsiveness when running skirmish at 100x
- Improve performance rendering many ships and trajectories with camera zoomed out
- Improve systems creation time when moving the camera
- Limit total amount of resources in pending market sell orders to 1B
- Fix shipyard and market terminal rally point indicator not moving as the ship moves
- Fix some ships staying in place when moving several at the same time and some of their trajectories go over a corner between systems
- Fix ship selection indicator and mouse over ship indicator being hidden on some zoom levels
- Fix incorrect rendering on some GPUs for: ships, trajectories, planets trajectory lines, over indicator, selection indicator and weapons range line
- Fix some animations moving too fast on frame rates above 60
- Fix establish outpost buttons not being disabled immediately after establishing an outpost if there are no resources to build another

Skirmish (v0.10.0)

This update introduces the single-player skirmish mode. Now you can generate other galaxies with different sizes, densities, star systems and opponents. Research/Tech Tree, Planetary Outposts and Pirates can be enabled or disabled as desired.



Pre-defined modes include:
  • End Exile: Make your way to the Solar System and end your exile.
  • Quick Match: A small game of conquest with 4 factions and a small limit of ships.
  • Galactic War: A proper war. Wins the empire with the most stored resources after the time limit reached.
  • Simulation: Watch empires rise and fall. No playable faction.
Or create your own scenario with any of the victory conditions or none.


v0.10.0 Changelog:
- Add Skirmish mode
- Enable data compression for large messages from the server
- Improve main menu
- Increase ships limit to 500. Change steps from 128|256|384 to 100|200|300|400|500
- Logs default From/To is now All
- Fix ships trajectories sometimes remaining visible after the ship stopped
- Fix energy production rates higher than the value displayed
- Small fixes to translations

Version 0.9.0 Changelog

v0.9.0
- Allow to configure rally point of Shipyards and Market Terminals
- Add black hole at the center of the galaxy
- Improve system creation time for systems with many ships
- Improve precision of galaxy map mouse clicks, camera icon position and ships distribution cells
- Improve control borders player names looks
- Fix displayed production rates not updating immediately after a storage ship enters a new system
- Fix production rates not updating when a storage ship or shipyard is bought from the market