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Stardust Exile News

Version 0.10.2 Changelog

Update 0.10.2 released today rebalances weapons damage to make ships with missiles or projectiles more effective against gauss. You can now configure keyboard keys on the settings dialog. And the skirmish game speed is now controllable with keyboard keys. The tutorial was also improved.

v0.10.2 Changelog:
- Allow to configure keyboard keys
- Allow to control skirmish speed with keyboard keys
- Improve tutorial
- Skirmish opponents ships now have the colors of their faction to help differentiate them from the player own ships during battles
- Rebalanced weapons damage to make ships with missiles or projectiles more effective against gauss
- Fix skirmish mode with seed 0 blocking when moving to the galaxy zoom level
- Fix wrong main menu button text after exiting a skirmish game without a playable faction
- Fix incorrect engine trail color for ships from other players
- Fix gauss shot path sometimes not visible

Version 0.10.1 Changelog

v0.10.1
- Improve responsiveness when running skirmish at 100x
- Improve performance rendering many ships and trajectories with camera zoomed out
- Improve systems creation time when moving the camera
- Limit total amount of resources in pending market sell orders to 1B
- Fix shipyard and market terminal rally point indicator not moving as the ship moves
- Fix some ships staying in place when moving several at the same time and some of their trajectories go over a corner between systems
- Fix ship selection indicator and mouse over ship indicator being hidden on some zoom levels
- Fix incorrect rendering on some GPUs for: ships, trajectories, planets trajectory lines, over indicator, selection indicator and weapons range line
- Fix some animations moving too fast on frame rates above 60
- Fix establish outpost buttons not being disabled immediately after establishing an outpost if there are no resources to build another

Skirmish (v0.10.0)

This update introduces the single-player skirmish mode. Now you can generate other galaxies with different sizes, densities, star systems and opponents. Research/Tech Tree, Planetary Outposts and Pirates can be enabled or disabled as desired.



Pre-defined modes include:
  • End Exile: Make your way to the Solar System and end your exile.
  • Quick Match: A small game of conquest with 4 factions and a small limit of ships.
  • Galactic War: A proper war. Wins the empire with the most stored resources after the time limit reached.
  • Simulation: Watch empires rise and fall. No playable faction.
Or create your own scenario with any of the victory conditions or none.


v0.10.0 Changelog:
- Add Skirmish mode
- Enable data compression for large messages from the server
- Improve main menu
- Increase ships limit to 500. Change steps from 128|256|384 to 100|200|300|400|500
- Logs default From/To is now All
- Fix ships trajectories sometimes remaining visible after the ship stopped
- Fix energy production rates higher than the value displayed
- Small fixes to translations

Version 0.9.0 Changelog

v0.9.0
- Allow to configure rally point of Shipyards and Market Terminals
- Add black hole at the center of the galaxy
- Improve system creation time for systems with many ships
- Improve precision of galaxy map mouse clicks, camera icon position and ships distribution cells
- Improve control borders player names looks
- Fix displayed production rates not updating immediately after a storage ship enters a new system
- Fix production rates not updating when a storage ship or shipyard is bought from the market

Version 0.8.0 Changelog

New update adds NPC Pirates with corresponding bounties for each pirate faction.


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On the galaxy view it is now possible to see the distribution of ships throughout the galaxy.


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Systems under player control now display a border delimiting their territory with an indicator of which systems are protected by disruptors and which are not.


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Market orders have also been expanded to be automatically generated in other systems besides the Solar System.

v0.8.0 changelog:
- Allow to see the distribution of ships throughout the galaxy
- Add Pirates
- Add systems control borders
- Expand automatic market orders generation to more systems
- Fix visual problems with trajectories, trails, gauss shot and dyson laser on systems far away from the solar system
- Show correct planets max resources output based on the player current completed harvest research
- Fix objectives reverting to previous state for some players
- Fix planets and systems text not updating with correct materials production immediately after an outpost is constructed or upgraded
- Fix stars and planets names not being fully displayed when a lot of wide characters are used
- Fix formatting problem in planets temperature field when it is negative
- Fix sell orders table title being removed after the data was received
- Fix price scale formatting problem in market historical prices graph
- Fix Alliances and Bounties dialogs being outside of view after the window is resized
- Fix incorrect sort on the ship specific columns in the markets dialog
- Fix missing system coordinates in logs of type Transaction