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Stardust Exile News

Version 0.8.0 Changelog

New update adds NPC Pirates with corresponding bounties for each pirate faction.


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On the galaxy view it is now possible to see the distribution of ships throughout the galaxy.


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Systems under player control now display a border delimiting their territory with an indicator of which systems are protected by disruptors and which are not.


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Market orders have also been expanded to be automatically generated in other systems besides the Solar System.

v0.8.0 changelog:
- Allow to see the distribution of ships throughout the galaxy
- Add Pirates
- Add systems control borders
- Expand automatic market orders generation to more systems
- Fix visual problems with trajectories, trails, gauss shot and dyson laser on systems far away from the solar system
- Show correct planets max resources output based on the player current completed harvest research
- Fix objectives reverting to previous state for some players
- Fix planets and systems text not updating with correct materials production immediately after an outpost is constructed or upgraded
- Fix stars and planets names not being fully displayed when a lot of wide characters are used
- Fix formatting problem in planets temperature field when it is negative
- Fix sell orders table title being removed after the data was received
- Fix price scale formatting problem in market historical prices graph
- Fix Alliances and Bounties dialogs being outside of view after the window is resized
- Fix incorrect sort on the ship specific columns in the markets dialog
- Fix missing system coordinates in logs of type Transaction

Planetary Outposts (v0.7.0)

New update adds planetary outposts. They increase the production of materials and can be expanded at additional cost to increase the production further. Their construction is optional, but allow to reduce the number of collector needed and systems occupied. Each collector creates one outpost and maintains it. If it is destroyed or leaves the planet the outpost is destroyed too.



Additionally this update will be the first of a long-overdue game rebalance:
- Storage ships base capacities will be increased. Materials storage increases to 8.4M, Gas Tanker to 3.8M and Energy Accumulator to 10.8M. The Shipyard storage capacities are reduced to 2.1M materials, 0.95M gas and 2.7M energy.
- Reduce resources production rates by 50% on average. The same reduction applies to ships construction cost, research cost and the initial amount of resources after a New Game.



v0.7.0 changelog:
- Add Planetary Outposts
- Add indicator of capacity for extraction ships to stars, planets and asteroid belts
- Improve planets, stars and background nebula texture generation performance
- Paginate Market Historical prices graph
- Increase Storage ship base capacity. Materials storage increases to 8.4M, Gas Tanker capacity to 3.8M and Energy Accumulator capacity to 10.8M. Reduce Shipyard storage base capacities to 2.1M materials, 0.95M gas and 2.7M energy
- Reduce resources production rates by 50% on average. The same reduction applies to ships construction cost, research cost and the initial amount of resources after a New Game
- Fix ships leaving the market terminal being placed in another system
- Fix visual problem in the My Orders section of the Markets dialog when there are many pending orders
- Fix incorrect selected ship section on Create Ship Class dialog when the most recent ship class has less than 3 sections

Alliances + Bounties (v0.6.0)

New update adds Alliances and Bounties to Stardust Exile.



Alliances allow ships to not open fire on other alliance members. Systems can now be safely shared between multiple players. It also disables the disruptors effect between alliance members to allow faster travel.
Bounties allow to earn credits by destroying ships. The amount earned for each ship is proportional to the cost in resources of that ship.
This update also adds a new option to the markets that allow to fulfill ships orders directly from the markets dialog. It automatically picks the closest ships to the selected terminal that matches the selected criteria. It is no longer necessary to create individual sell orders for each ship.

v0.6.0 Changelog:
- Add Bounties
- Add Alliances
- Allow Civilization dialog to sort systems by each resource production or by distance to the Sun
- Allow to fulfill an order to buy ships directly from the markets dialog by automatically picking the closest ships to the selected terminal
- Price and quantity fields values will no longer be changed during typing, instead they will be marked as invalid if their content is not recognized
- Open the order details dialog with the same asset type that is currently selected in the Markets dialog
- Improve Research dialog background
- Fix to not allow to fulfill a market order with a terminal too far away by changing the selected terminal in the order details dialog
- Fix empty max distance dropdown on orders limited to the solar system

Version 0.5.1 Changelog

v0.5.1
- Improve how prices and quantities are displayed in the market
- Market automatic orders are now only for default ship models
- The default max distance for a new market buy order is now 1 day or less
- Fix pending market buy orders not counting towards the ships limit
- Fix visual problems with New Market Order dialog for some languages
- Fix already removed preset being loaded by default in the Create Ship Class dialog
- Small fixes to translations

Markets are now live in Stardust Exile (v0.5.0)

New update adds Player-driven Markets to allow to trade resources and ships between players.



Trading works by constructing Market Terminal ships that functions as endpoints to the Market. To trade a ship, for instance, it will have to enter a terminal to be on the market. After it is bought by another player, it will be transported to the designated terminal of that player, and the distance between the 2 terminals will determine the time that takes for the ship to be delivered.
The Market Terminal will have to be researched on the Tech Tree before being constructed.
The game now will have a new resource type: Credits, specifically for trading between players. It does not have a storage limit like other resources do and the way to obtain them is to sell resources and ships on the market.
The initial amount of credits will be distributed through automatically generated market orders, that will be refreshed periodically. These market orders are bound to the solar system, so players can either control it directly or the player that controls it can place market orders to buy at a smaller cost from others to fulfill the automatic market orders and pocket the difference. It is also possible for players to arrange a system for sharing the solar system between multiple players, but that will probably be easier to do after the Alliances feature is added to the game.
The update will also allow to start a new ship design from a previously saved one.

v0.5.0 Changelog:
- Add Markets
- Allow to start a new ship design from a previously saved preset
- If trying to open an already open dialog, bring it to the front