Content Update #3 and Trading Cards OUT NOW! #23
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[/p][h2]Emoticons:[/h2][p]
[/p][h2]Cards, Badges:[/h2][p]
[/p][hr][/hr][h2]🛠️ General Updates:[/h2]
If you forgot to leave one before, now’s the perfect time to show some love ❤️[/p][p]Every single review helps us stay afloat, reach new players, and keep pushing out more updates for you guys.[/p][p]Thank you for playing and being part of our community. More updates are on the way! 🚧[/p][hr][/hr]
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📢 Content Update #3 - OUT NOW!
📢 Steam Trading Cards - OUT NOW!
[hr][/hr][h2]📢 NEW LEVEL RELEASED![/h2][h2]One brand-new story chapter expanding the main single player campaign.[/h2][hr][/hr][h3]Level 16: Saving The World.[/h3][p]Brutal John and Brutal Dog, storm a towering Luzilian Spaceship to stop Earth’s destruction.[/p][p]Inside, they battle waves of NFT Clones - warped replicas of Brutal John, and move through alien labs and cloning chambers.[/p][p]❓ OK. BUT HOW TO ACCESS NEW LEVEL?
[h3]The new level can now be accessed directly from the Chapters menu in the Main Menu. Level is listed as Level 16 for easy selection.[/h3][hr][/hr][h3]🏷️ And by the way - BRUTAL JOHN 2 is on discount right now![/h3][h3]With Content Update #3 out, adding new level, fixes, and improvements, it’s the perfect time to jump in![/h3][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr]📢STEAM TRADING CARDS RELEASED:
[p]You can now earn Trading Cards by playing the game and craft them into badges, unlocking profile backgrounds, emojis, and Steam profile XP along the way.[/p][p]https://store.steampowered.com/points/shop/app/1859620/[/p][h2]Profile Backgrounds:[/h2][p]- [p]Added Level 16: Saving The World[/p]
- [p]Added a Bloom Setting in Video Menu.[/p]
- [p]Fixed the player interaction zone with the slot machine and simplified its gameplay logic.[/p]
- [p]Reduced the health of the green elite trooper (so it dies from 1 rocket on any difficulty).[/p]
- [p]Fixed an issue where, after loading a game, crocos fanatics at rock concerts behaved as if the concert was still ongoing (all levels with rock concerts).[/p]
- [p]Fixed an issue where the same crocos at rock concerts played their death sound after loading a game.[/p]
- [p]Fixed an issue throughout the game where the outermost toilet stall doors were visually not attached to anything.[/p]
- [p]Increased the recoil of the Molecularizer shot.[/p]
- [p]Removed a bug where shooting flower pots in the dirt area produced a hit marker.[/p]
- [p]John’s coin that he inserts into soda vending machines no longer glows.[/p]
- [p]Fixed an issue on Levels 13 and 15 where saving/loading could break quest markers.[/p]
- [p]Fixed lighting on the dartboard in John’s house.[/p]
- [p]Removed excess dopefish from John’s house.[/p]
- [p]Fixed lighting on the liquor store sign.[/p]
- [p]Fixed the texture on the grass in front of the house to the left of the liquor store.[/p]
- [p]Fixed lighting on decorative blood on dead NPCs.[/p]
- [p]Fixed overexposure on traffic cones at the exit of the liquor store.[/p]
- [p]Fixed minor animation issues in the team plan discussion cutscene.[/p]
- [p]Fixed a lighting issue near the start of the level by the bar.[/p]
- [p]Fixed a texture tiling issue after jumping off the train during the escape.[/p]
- [p]Fixed the yellow-black texture on the catwalk before the pump activation button.[/p]
- [p]Removed an extra shadow on the walls before the entrance to the mining laboratory.[/p]
- [p]Fixed a graphical artifact on blood at the start of the level (blood disappeared when moving away from it).[/p]
- [p]Fixed lighting issues in the secret area in the movie theater (the film reel was glowing).[/p]
- [p]Fixed an issue where transparent pickup circles were visible through glass at bus stops.[/p]
- [p]Fixed spelling in subtitles (added an exclamation mark in “I’m in the movie theater, Jessica!”).[/p]
- [p]Fixed lighting issues on the arcade machines to the right of the room with cap.[/p]
- [p]Fixed lighting issues on the first turn while driving.[/p]
- [p]Fixed lighting issues on electric fence signs.[/p]
- [p]Fixed lighting issues on waterfalls near the end of the level.[/p]
- [p]Fixed the enemy spawn trigger that could be skipped by jumping from a secret area.[/p]
- [p]Removed the enemy rhino spawn delay on the red truck.[/p]
- [p]Fixed a lighting issue on one of the broken cars in front of the bar.[/p]
- [p]Fixed lighting on the final sign with Bibix restaurant.[/p]
- [p]Fixed lighting outside the cave (removed overexposure on yellow barrels).[/p]
- [p]Shots hitting arcade machine screens now produce the same effect as hitting regular arcade machines; fixed geometry issues on those machines.[/p]
- [p]Simplified platforming in the lava corridor.[/p]
- [p]Fixed table textures.[/p]
- [p]Removed the RoboCroco spawn in the locker room that could pass through walls.[/p]
- [p]Fixed a spot where the player could get stuck after a bad jump (jumping from the balcony between the barricade and the barrels).[/p]
- [p]Fixed table textures.[/p]
If you forgot to leave one before, now’s the perfect time to show some love ❤️[/p][p]Every single review helps us stay afloat, reach new players, and keep pushing out more updates for you guys.[/p][p]Thank you for playing and being part of our community. More updates are on the way! 🚧[/p][hr][/hr]
ROADMAP UPDATED:
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