1. BRUTAL JOHN 2
  2. News
  3. Content Update #3 and Trading Cards OUT NOW! #23

Content Update #3 and Trading Cards OUT NOW! #23

[p][/p]
📢 Content Update #3 - OUT NOW!
📢 Steam Trading Cards - OUT NOW!
[hr][/hr][h2]📢 NEW LEVEL RELEASED![/h2][h2]One brand-new story chapter expanding the main single player campaign.[/h2][hr][/hr][h3]Level 16: Saving The World.[/h3][p]Brutal John and Brutal Dog, storm a towering Luzilian Spaceship to stop Earth’s destruction.[/p][p]Inside, they battle waves of NFT Clones - warped replicas of Brutal John, and move through alien labs and cloning chambers.[/p][p][/p][p][/p]
❓ OK. BUT HOW TO ACCESS NEW LEVEL?
[h3]The new level can now be accessed directly from the Chapters menu in the Main Menu. Level is listed as Level 16 for easy selection.[/h3][hr][/hr][h3]🏷️ And by the way - BRUTAL JOHN 2 is on discount right now![/h3][h3]With Content Update #3 out, adding new level, fixes, and improvements, it’s the perfect time to jump in![/h3][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr]
📢STEAM TRADING CARDS RELEASED:
[p]You can now earn Trading Cards by playing the game and craft them into badges, unlocking profile backgrounds, emojis, and Steam profile XP along the way.[/p][p]https://store.steampowered.com/points/shop/app/1859620/[/p][h2]Profile Backgrounds:[/h2][p][/p][h2]Emoticons:[/h2][p][/p][h2]Cards, Badges:[/h2][p][/p][hr][/hr][h2]🛠️ General Updates:[/h2]
  • [p]Added Level 16: Saving The World[/p]
  • [p]Added a Bloom Setting in Video Menu.[/p]
  • [p]Fixed the player interaction zone with the slot machine and simplified its gameplay logic.[/p]
  • [p]Reduced the health of the green elite trooper (so it dies from 1 rocket on any difficulty).[/p]
  • [p]Fixed an issue where, after loading a game, crocos fanatics at rock concerts behaved as if the concert was still ongoing (all levels with rock concerts).[/p]
  • [p]Fixed an issue where the same crocos at rock concerts played their death sound after loading a game.[/p]
  • [p]Fixed an issue throughout the game where the outermost toilet stall doors were visually not attached to anything.[/p]
  • [p]Increased the recoil of the Molecularizer shot.[/p]
  • [p]Removed a bug where shooting flower pots in the dirt area produced a hit marker.[/p]
  • [p]John’s coin that he inserts into soda vending machines no longer glows.[/p]
  • [p]Fixed an issue on Levels 13 and 15 where saving/loading could break quest markers.[/p]
[hr][/hr][h2]🛠️ Level-Specific Fixes:[/h2][h3]\[Level 2][/h3]
  • [p]Fixed lighting on the dartboard in John’s house.[/p]
  • [p]Removed excess dopefish from John’s house.[/p]
  • [p]Fixed lighting on the liquor store sign.[/p]
  • [p]Fixed the texture on the grass in front of the house to the left of the liquor store.[/p]
  • [p]Fixed lighting on decorative blood on dead NPCs.[/p]
  • [p]Fixed overexposure on traffic cones at the exit of the liquor store.[/p]
  • [p]Fixed minor animation issues in the team plan discussion cutscene.[/p]
[hr][/hr][h3]\[Level 3][/h3]
  • [p]Fixed a lighting issue near the start of the level by the bar.[/p]
  • [p]Fixed a texture tiling issue after jumping off the train during the escape.[/p]
[hr][/hr][h3]\[Level 4][/h3]
  • [p]Fixed the yellow-black texture on the catwalk before the pump activation button.[/p]
  • [p]Removed an extra shadow on the walls before the entrance to the mining laboratory.[/p]
[hr][/hr][h3]\[Level 6][/h3]
  • [p]Fixed a graphical artifact on blood at the start of the level (blood disappeared when moving away from it).[/p]
  • [p]Fixed lighting issues in the secret area in the movie theater (the film reel was glowing).[/p]
  • [p]Fixed an issue where transparent pickup circles were visible through glass at bus stops.[/p]
  • [p]Fixed spelling in subtitles (added an exclamation mark in “I’m in the movie theater, Jessica!”).[/p]
  • [p]Fixed lighting issues on the arcade machines to the right of the room with cap.[/p]
  • [p]Fixed lighting issues on the first turn while driving.[/p]
  • [p]Fixed lighting issues on electric fence signs.[/p]
  • [p]Fixed lighting issues on waterfalls near the end of the level.[/p]
[hr][/hr][h3]\[Secret Level][/h3]
  • [p]Fixed the enemy spawn trigger that could be skipped by jumping from a secret area.[/p]
[hr][/hr][h3]\[Level 8][/h3]
  • [p]Removed the enemy rhino spawn delay on the red truck.[/p]
[hr][/hr][h3]\[Level 9][/h3]
  • [p]Fixed a lighting issue on one of the broken cars in front of the bar.[/p]
  • [p]Fixed lighting on the final sign with Bibix restaurant.[/p]
[hr][/hr][h3]\[Level 11][/h3]
  • [p]Fixed lighting outside the cave (removed overexposure on yellow barrels).[/p]
[hr][/hr][h3]\[Level 14][/h3]
  • [p]Shots hitting arcade machine screens now produce the same effect as hitting regular arcade machines; fixed geometry issues on those machines.[/p]
  • [p]Simplified platforming in the lava corridor.[/p]
  • [p]Fixed table textures.[/p]
[hr][/hr][h3]\[Level 15][/h3]
  • [p]Removed the RoboCroco spawn in the locker room that could pass through walls.[/p]
  • [p]Fixed a spot where the player could get stuck after a bad jump (jumping from the balcony between the barricade and the barrels).[/p]
  • [p]Fixed table textures.[/p]
[hr][/hr][h2]📢 STORY CAMPAIGN FINALE Coming in February 2026 and we have little changes to Roadmap.[/h2][p]We’ve decided to take a little different approach rather than pushing ourselves to force everything into the 1.0 launch.[/p][p]Instead, we’ll be releasing the Story Campaign Finale as Content Update #4 ahead of the full release, because it’s the better path for the game, and it gives us the time for some small fixes and final touches.[/p][p]Story Campaign Finale Content Update #4 is scheduled for February 2026 and will include two final levels, bringing the story campaign to its conclusion.[/p][p]This means players looking forward to the full campaign can jump in this February. The 1.0 release now set for April 2026 - is mostly a marketing step, giving us the space to build the visibility for the game and do final small touches to the game.[/p][p]Developing BRUTAL JOHN 2 with our 3-person team is a huge challenge, but we’re giving it everything we have. Thank you for your continued support! 💪[/p][hr][/hr][h2]❤️ Support the Game[/h2][p]If you’re enjoying the game - please drop us a positive review on Steam, bro![/p][p]It helps us a LOT - boosts the game in the Steam algorithm and gets it in front of way more players.[/p][p]Not gonna lie, we’re really struggling right now, and those reviews make a huge difference for us.
If you forgot to leave one before, now’s the perfect time to show some love ❤️[/p][p]Every single review helps us stay afloat, reach new players, and keep pushing out more updates for you guys.[/p][p]Thank you for playing and being part of our community. More updates are on the way! 🚧[/p][hr][/hr]
ROADMAP UPDATED:
[p][/p]