Dev Diary 29#
Dear Earthlings
Exciting Update on the Game Development!
I’ve got some great news to share! I’ve fixed most of the bugs in the current version, and I’m confident that the game is now fun and fully playable until the Crew Update is released.
Speaking of the Crew Update, development officially started about a week ago. One of the biggest challenges I faced was reworking the AI and pathfinding system. Currently, AI movement is grid-based, each spaceship has its own grid, and moving an enemy from point A to B requires an enormous amount of trigonometry. However, for the Crew Update, it's essential for NPCs to move seamlessly between ships, so I needed to find a better solution.
[previewyoutube][/previewyoutube]
After some deep problem-solving, I’ve started completely revamping the AI system, transitioning it to a node-based system. This will make the AI feel more dynamic and alive instead of being rigidly confined to a grid. It also unlocks tons of exciting possibilities for future gameplay mechanics. I’ve been experimenting with decompression and other fun features, and the early results are really promising! I’ve even put together a small test video below, it looks great, and I’m excited to see how it evolves.
[previewyoutube][/previewyoutube]
While overhauling the AI, I also decided to revamp the NPC sprites, making them more natural and visually appealing.

Once these changes are implemented, I’ll start shaping the Crew Update itself. I’ve received tons of fantastic suggestions from the official Discord server, many of which I’d love to incorporate. If you have any ideas, feel free to join the conversation on Discord!
My main goal is to categorize crew members into different ranks and roles. Each crew member will have a unique role on the spaceship. You’ll also be able to recruit new members and command them in battles against other spaceships.
I will be announcing a giveaway in a few weeks on TikTok, so follow me there to stay updated and get a chance to win a free copy of the game!
That’s all for now! I’ll keep you guys updated as development progresses. Stay tuned for more exciting news!
Also, if not already, please link yourself up to all social media platforms to stay up-to-date.
Discord Server Twitter Youtube Instagram TikTok
That's that!
If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!
Cheers,
Bryan
Exciting Update on the Game Development!
I’ve got some great news to share! I’ve fixed most of the bugs in the current version, and I’m confident that the game is now fun and fully playable until the Crew Update is released.
Speaking of the Crew Update, development officially started about a week ago. One of the biggest challenges I faced was reworking the AI and pathfinding system. Currently, AI movement is grid-based, each spaceship has its own grid, and moving an enemy from point A to B requires an enormous amount of trigonometry. However, for the Crew Update, it's essential for NPCs to move seamlessly between ships, so I needed to find a better solution.
[previewyoutube][/previewyoutube]
After some deep problem-solving, I’ve started completely revamping the AI system, transitioning it to a node-based system. This will make the AI feel more dynamic and alive instead of being rigidly confined to a grid. It also unlocks tons of exciting possibilities for future gameplay mechanics. I’ve been experimenting with decompression and other fun features, and the early results are really promising! I’ve even put together a small test video below, it looks great, and I’m excited to see how it evolves.
[previewyoutube][/previewyoutube]
While overhauling the AI, I also decided to revamp the NPC sprites, making them more natural and visually appealing.

Once these changes are implemented, I’ll start shaping the Crew Update itself. I’ve received tons of fantastic suggestions from the official Discord server, many of which I’d love to incorporate. If you have any ideas, feel free to join the conversation on Discord!
My main goal is to categorize crew members into different ranks and roles. Each crew member will have a unique role on the spaceship. You’ll also be able to recruit new members and command them in battles against other spaceships.
I will be announcing a giveaway in a few weeks on TikTok, so follow me there to stay updated and get a chance to win a free copy of the game!
That’s all for now! I’ll keep you guys updated as development progresses. Stay tuned for more exciting news!
Also, if not already, please link yourself up to all social media platforms to stay up-to-date.
Discord Server Twitter Youtube Instagram TikTok
That's that!
If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!
Cheers,
Bryan