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Dev Diary 3#


Hi all!

I hope you are doing well!

I have some good news! I'm currently overhauling the Enemy AI. This way, the enemy reacts a lot more natural and individualistic.

I made a sheet that shows you how it works. The higher parts of the pyramid overrules the lower parts. Each layer in the pyramid has its own selection of states. The combination of states from the top 3 layers of the pyramid determine the lowest layer of the pyramid, which results in appropriate behavior. Basically, each enemy has its own personality.



I hope it makes sense, if not, just ask away. I would love to answer your questions!

In other news, still busy with that playable demo. I can't really give a demo release date yet. When I'm confident enough when to release it, I will release a brand new, up-to-date trailer alongside with it.


Stay healthy!

Cheers!

Bryan.