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Dev Diary 27#

Dear Earthlings
It's been a while and there is a lot to talk about!

Level Design Crew
Exciting news! I’m putting together a dedicated level design crew. This will allow me to focus more on coding and the core mechanics of the game while the team can dive into designing the intricate details of spaceships and buildings. As a sneak peek, check out the screenshot below for a preview of what’s already in the works. This is just the beginning—I’m planning to add many more unique buildings and spaceships than ever before.



New Starmap Looks
I’m reworking the starmap to add even more depth to gameplay! The new design includes faction territory locations, which will make exploring the universe more strategic and immersive. Each point of interest now features a unique boss battle. Conquering these bosses will weaken that faction’s influence in their territory, ultimately allowing you to claim and dominate an entire universe for yourself.

This change is going to make territorial control and expansion a key element of the game, providing players with more goals and challenges to pursue.

Check out the screenshot below for a preview. This is just the beginning, and keep in mind that things might change as i continue developing.



Exploration Update
As you can see, the exploration update is coming along nicely! The progress so far has been exciting, and I’m thrilled to share that I’m aiming for a release date somewhere in early December.

This update will bring significant new features and improvements, making the exploration aspect of the game more engaging and dynamic. I’m looking forward to sharing more details and previews as i get closer to the launch.



Also, if not already, please link yourself up to all social media platforms to stay up-to-date.

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That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan