Dev Diary 4#

Greetings earthlings,
I hope you are doing well!
I was battling some nasty bug regarding the AI "taking" cover system. It took me weeks and several relationships to fight this problem, sadly, to no avail. However, I decided to revamp the entire AI cover system and started back at square one.
Here is the result:
[previewyoutube][/previewyoutube]
The dark blue squares represent safe tiles for allied forces. The red squares represent safe tiles for enemy forces. When the AI senses danger and/or when the AI senses that he is going to lose the battle, he will try and find the nearest safe tile to take cover.
All in all, this means the Play-test build release date is pushed back a bit. When I'm confident enough about that release date, I'm sure you are the first to know. As for now, my mind is set to the end of August.
Thanks a lot for this!
Also, if not already, please link yourself up to all social media platforms to stay up-to-date.
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That's that!
If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!
Cheers,
Bryan