Almost all laws and events have been corrected (political effects added/changed, etc.).
A critical error that sometimes prevented the optical sight from loading in armored vehicles has been fixed.
All light submachine guns have been corrected (recoil and weapon behavior have been significantly changed, as have the MP5K, MAK10, KEDR, and other submachine guns, including the APS and GLOK-18S).
New battle effects have been added (additional decals).
Bullet and shell optimization has been performed (FPS has been increased when firing various weapons).
The destructibility system has been corrected (the effect of 20 and 30mm shells has been added; regular bullets can no longer destroy large structures like concrete walls, etc.).
AI on the global map has been improved; the enemy is now more active in building up their fleet and aircraft (if they have them in stock), as well as infantry and armored vehicle units.
Fixed a bug that caused the player to be affected by flashbang grenades in tactical squad command mode.
Fixed a bug that caused the player's artillery to be sent into battle against enemy units without any orders.
Corrected some physics on armored vehicles and cars.
Significantly increased the lifespan of spent weapon shells and magazines (for the sake of realism, piles of spent shells and magazines decorate the battlefield).
Fixed a critical error in the new localization (attempt number 3).
Corrected some environmental elements (destruction of stone fences in the desert biome and the destruction of other small objects).
The global campaign balance has been adjusted to make it more dynamic.
A "relic" critical error in the armored vehicle damage calculation system has been fixed.
The average number of reservists in player villages has been increased; players now have exactly the same number of reservists as the AI. New laws affecting the recruitment of new reservists will be added in the future.
Machine issues with the MP5 and MP5K (ammo capacity errors) have been fixed.