1. Total Conflict: Resistance
  2. News
  3. [UPDATE] VERSION 0.94.0

[UPDATE] VERSION 0.94.0



  • AI in battle has been improved (the enemy no longer "hangs" at one point, does not run in circles, etc., but fights). Soon the AI ​​will be significantly reworked (basic logic and algorithms + holding a position during defense, entering the flank and rear of the player, holding lines, counterattacks, etc.).
  • Added new mechanics for upgrading buildings (some buildings can be upgraded via the construction window).
  • Added the ability to "liberate" a previously captured faction, making it your puppet (for AI and player).
  • Improved the diplomacy window (added the ability to open the player's faction window at any time).
  • Added the ability to send reservists to the trash heap to be homeless.
  • Added the PGO-7 sight for the world market (trade).
  • Added a delay in firing at the start of a tactical battle.
  • Fixed a bug due to which factions continued the war against a puppet just created by the player (when capturing a faction).
  • Fixed a bug in the AI ​​vision range settings in tactical battles (the visibility slider worked the other way around, with low values ​​the visibility range of soldiers and armored vehicles increased).
  • Artillery and air support are now available at any difficulty in tactical mode (in battle).
  • Air and naval battalions have been added to the state control panel (in the global campaign).