[UPDATE] VERSION 0.10.27

- The respawn system for the player's troops and enemy troops has been changed (all armored vehicles are lined up in a column one at a time, on the roads, in the correct order of units in the battalion). Another step towards realism and logic.
- The AI of armored vehicles and cars has been significantly improved (sticking is eliminated, the AI driver tries to bypass other vehicles, in general, the behavior of AI vehicles has become more adequate.
- Fixed a bug in the level 2 uniform editor (only for the eastern regions, not available in the demo version of the game).
- A new battalion artillery control system from the 1st person has been added (a direct order to start shelling the selected enemy through binoculars).
- A new battalion artillery control system has been added in tactical mode (select artillery using the 1-9 keys, or manually, give a direct order to start shelling the selected enemy by right-clicking on an enemy unit (an attack icon will appear).
- All empty equipment remains with the player after winning the battle (example: after all the shells were used up, the crew was dropped from the MLRS and sent into battle, in the form of infantry. After the victory, the empty MLRS will be stored in the battalion. equip with a crew in the nearest settlement.All equipment works according to this principle).
- Fixed artillery (aiming accuracy, shooting at selected targets, direct fire).
- Fixed mouse sensitivity settings, mouse invert.
- Fixed the initial launch of the game in windowed mode (previously due to this there were cases of errors related to resolution). Note: after installing the game in Steam, if your game does not start, try manually deleting the old graphics settings (C:\Users\Admin\AppData\Local\TotalConflictResistance).
- Fixed a critical error when exiting the battle (the battle immediately started over on the global map).
- Fixed a critical bug in the localization settings, due to which the language in the game constantly strayed to "default".
- Improved weapon editor.
- Added the ability to change the serial number of units in the battalion (Drag and Drop).
- Fixed battalion re-equipment (bug with re-equipping with sights if the soldiers already had weapons for this scope in their hands, a bug in which it was impossible to re-equip the battalion if there were no reservists in the settlement).
- Fixed errors in the text (numbering of battalions, detachments, etc.).
- Fixed bugs in the "follow me" command, now the troops line up behind you in a wedge.
- Fixed bugs in the "move all" command, now the troops line up.
- Fixed bugs with changing weapons (binoculars and RPG7).
- Fixed bugs due to which it was impossible to re-equip fighters if there are no reservists in the city.
- Fixed a bug due to which the RPG7 disappeared when entering tactical mode.
- Removed the skin of a soldier with a confederate flag (someone thought it was offensive, but we do not want to offend anyone).
- The system for creating convoys has been improved (the last settlement selected by the player is saved).
- Fixed prone movement speed bug (when using binoculars).
- Fixed tank sight (height offset).
- Fixed some locations (critical bug with levitating village, bugs in the direction of hits, etc.).
- Added shells for all armored vehicles (in researches and production).
- The system for replenishing ammunition for armored vehicles has been improved (via the "Supply" button).
P. S.: Thanks for waiting, for your support! Take care of yourself.
P. P. S.: Join the official discord server!





