1. Total Conflict: Resistance
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  3. [UPDATE] VERSION 0.41.0

[UPDATE] VERSION 0.41.0



  • Added notification when trying to demolish a building (demolish an old building and build a new one).
  • Added display of enemy troops in battle (can be turned off in the gameplay settings).
  • Added notification when trying to build on an already occupied site.
  • Added description for some buildings.

  • Expanded the supply system (added the ability to send food, ammunition and fuel to the selected battalion, through the menu for creating a convoy).
  • Improved camera control in tactical and global mode (camera movement with the mouse, etc.).
  • Improved the unit panel in the tactical game mode (added the ability to move into the selected unit by clicking on it).
  • Improved saving of the last unit under the control of the player in the tactical game mode (when the "map" mode is closed by pressing the M key, the player starts to control the saved unit).
  • Improved the logistics system in the global game mode, now food is taken from the general pool.
  • Improved event system.
  • Improved panel of cities and battalions.
  • Improved production adaptation menu.
  • Improved production adaptation system. The speed of research depends on the number of scientists in the republic.
  • Improved building system. The speed of construction depends on the number of builders in the republic.
  • Improved diplomacy system. The speed of diplomacy depends on the number of employees in the ministries.
  • Improved information about killing a player or killing a player.
  • Improved gamepad controls.
  • Reduced the required number of policemen to increase the stability in the city.
  • Removed the automatic movement of your units towards the enemy (they will remain in position until the end).

  • Fixed sound volume for some voice commands.
  • Fixed player footstep sound.
  • Fixed the uniform of the Tunderey faction.
  • Fixed some events that caused the game to crash.
  • Fixed AI visibility.
  • Fixed industry display.
  • Fixed rebels with tanks and other armored vehicles, now they only appear in the later stages of the game.
  • Fixed a critical bug due to which Fade Out did not work when loading the global game mode (after a battle).
  • Fixed T-62 tank (visual errors).
  • Fixed balance in the global campaign, reduced the number of rebels.
  • Fixed a system for building complex routes in a tactical battle.
  • Fixed the "K" command, now the troops line up in a wedge behind you (in the direction of movement).
  • Fixed the "F1" command, now the troops line up in a reverse wedge in front of you (in the direction of movement).


P.S. Friends! We would like to express our deep gratitude to you for your feedback, for reporting bugs, for interesting ideas. We fix and improve the game daily. The work is moving forward, we have a roadmap, we do not want to tell all our plans ahead of time, together with you we will make a really great game, we are sure of it.