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Total Conflict: Resistance News

[UPDATE] VERSION 0.48.0



  • Created new sights for all armored vehicles in the game (information was taken from official sources).
  • Improved navigation for AI (calculation of the path after the destruction of the environment, etc.).
  • Added new vehicles "BMP-2".
  • Improved loading screen.
  • Improved "Economy".

  • Reduced AI combat range (in tactical game mode).
  • Fixed AI (your fighters do not change position without an order).
  • Fixed reload display for armored vehicles.
  • Fixed the position of some magazines for AK-12, AK-12B, RPK, etc.
  • Fixed collision with some objects.
  • Fixed icons for L40 and VSS rifles.
  • Fixed some bugs.
  • Fixed localization.

  • Optimization of the graphic part of the game.

[UPDATE] VERSION 0.47.0



  • Added corrections for AI ranged weapons.
  • Added amendments for armored vehicles.
  • Added random season in Quick Battles.

  • Implemented ricochets.
  • Improved trade (added sorting of prods on the world market).
  • Improved ballistics (added ballistics for AI, fixed tracers, added gravity to tank shells (23mm, 25mm, 30mm shells, 75mm and etc.).

  • Fixed news widget (visual correction of answer options).
  • Fixed some objects in map locations (collision, geometry, etc.).
  • Fixed AI production balance in global campaign.
  • Fixed material on bullets.
  • Fixed hitboxes for armored vehicles.
  • Critical bugs have been fixed, due to which your vehicle could roll over when firing from small arms.
  • Fixed radius and damage for all projectiles, including 23mm and 25mm, 30mm, etc.

[UPDATE] VERSION 0.46.0



  • Implemented realistic basic ballistics (not yet tied to the wind and the earth's magnetic field) for small arms (including stationary machine guns 12.7 and 14.5 mm). Finally, all weapons and armored vehicles have a realistic physical model for projectiles and bullets.
  • Introduced a basic rear sight correction for all weapons (now the rear sight is set at about 100m, depends on the muzzle velocity.)
  • Added muzzle velocity for all weapons, data was taken from authoritative weapon sources. Now you can understand how 9x19 differs from 5.56x45, etc.
  • Fixed the balance of some vehicles and weapons in the global campaign.
  • Added economic information about your resources in the global campaign (to be finalized).
  • Fixed damage for 23mm, 25mm and 30mm projectiles (increased x2 times against light vehicles).
  • Added the ability to change weapons to the mouse wheel in battle.
  • Fixed penalties for "imperialism" (penalties reduced).

[HOTFIX] VERSION 0.45.5



  • Fixed quick access window to cities and battalions in the global game mode.
  • Fixed bugs in some events.
  • Fixed generation of resources at the start of a new game (even distribution of metals and oil on the map).
  • Fixed collision with some trees.
  • Fixed appearance of rebels at high stability in the republic.
  • Fixed a bug in researches menu (displaying information about the duration).
  • Fixed critical bug in autobattle (sometimes nothing happened after autobattle).
  • Fixed some small bugs.

[UPDATE] VERSION 0.45.4



  • Added new vehicle - Ural ZU-23-2 with 23mm gun.
  • Added new vehicle - Shilka with 23mm gun.
  • Added new shells (23mm for ZU-23).
  • Added new shells (120mm for NONA).
  • Added old weapon and uniform editors (via research menu).
  • Improved AI on the global map.
  • Tactical campaign balance improved.
  • Improved the balance of rebels (reduced the number of units in the later stages of the game).
  • Added new events (winning the 2024 campaign, attacking an ally, etc.).
  • Improved locations in the tactical game mode (vehicle spawn was too close to the edge of the map).
  • Fixed vehicles (critical error with chassis respawn).
  • Fixed a bug in the right shortcut bar (in the global game mode).
  • Fixed the maximum number of units that an enemy can deploy at the same time in a battle.
  • Fixed bugs in the stroke of opponents and their troops (when the player controls the vehicle).
  • Fixed sight and front sight on RPG7 (set at a distance of 200m).
  • Fixed RPG7, now when RPG7 is selected for the first time, it will be charged.
  • BMP-1 firing missiles at infantry has been fixed.
  • Fixed AK12M icon in research.
  • Fixed IS-152 (reduced durability).
  • Fixed pistols Glock 18, Glock 22.