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Total Conflict: Resistance News

[UPDATE] VERSION 0.86.0



  • The SDK is now available for download in the Steam library (under "Tools" - Total Conflict: Resistance - SDK).
  • The infantry AI in tactical battles has been significantly improved. The ability to fire on the move, etc. modes has been added, the algorithm for searching for cover in battle has been fixed.
  • Critical errors in armored vehicles have been fixed (shells passed through the turret of several tanks, so they were very difficult to destroy).
  • The AI ​​of vehicles has been fixed.
  • New sounds for player squads have been added (radio and orders).
  • The error with "levitating" vehicles has been fixed.

[UPDATE] VERSION 0.85.1



  • Fixed a critical error that caused enemy soldiers' weapon modifications to break (temporarily had to remove AI equipment with various modifications to small arms).
  • BMPT Terminator added to the tactical campaign.
  • Corrected the description of the caliber of the Challenger 2 tank.
  • Implemented the return to the rear of squads by pressing F3 (in tactical battles, the squad will be sent to the end of the battalion's queue, made for sending spent artillery to the rear, etc.).
  • Added several different gas masks for almost all types of troops (different gas masks for all factions).
  • Fixed a bug due to which it was impossible to build some buildings after the destruction of the city.
  • Added bonuses to relations between factions when concluding agreements with them.
  • Fixed a bug due to which it was impossible to delete some squads in the garrison.
  • AI has been improved.
  • Some errors in events that made it impossible to see the cause of these events have been fixed.
  • The volume of some sounds and music in battle has been fixed.

[GLOBAL UPDATE] VERSION 0.85.0



Hello, dear players!
We have completed work on the main functionality of the Workshop in Steam, now you can create your modifications. Over time, we will expand the functionality to fully open all the possibilities for modifying the game. Already now you can create / modify models, textures, materials, locations, databases, create your own factions and much more (the SDK itself is now distributed in the branch with the beta version of the game, you can select it in the properties of the game "beta_test 0.85 SDK").
Thank you very much for waiting and supporting us in our difficult task. We first encountered the implementation of the extended functionality of the Workshop, it was difficult and resource-intensive work. But it had to be done, because we ourselves started our careers by creating modifications for games (Half-Life 1, Silent Storm, Max Payne 1, Total War, WarCraft 3, Operation Flashpoint, etc.), adding excellent SDKs, map editors, scripts, scenarios, etc. by developers allowed us to gain our first experience in game development. And now, just 20 years later, we were able to make the game Total Conflict.
We will support all successful modifications and their creators, perhaps some large mods will be able to come out later as separate DLCs (so that the authors of complex modifications can also earn money for food).
And finally, we can continue working on fixing bugs and working on the main roadmap. There is still a lot of work ahead, we believe that only together with you we can make an excellent game that will be enjoyable to play even after many years.

https://steamcommunity.com/sharedfiles/filedetails/?id=3249402190

  • Added functionality for creating your own modifications (SDK).
  • Added new armored vehicle to the game (Challenger II).
  • Added new armored vehicle to the game (M10 Booker).
  • Added new armored vehicle to the game (Marder IFV).
  • Added new armored vehicle to the game (KTO Rosomak).
  • Added new armored vehicle to the game (BMPT Terminator).
  • Added random emergency incidents at production facilities (in global game mode).
  • Added information about fines and other negative effects in adopted laws (politics).
  • Significantly improved AI in global game mode (fixed "meat" assaults, each battalion under AI control is given "behavioral lines" in order to diversify the gameplay).
  • Significantly improved AI in the tactical game mode (pathfinding, movement of armored vehicles and cars, search for cover for infantry).
  • Added new music (in tactical battles and campaign).
  • Improved the sound system in tactical battles (added more than 100 new sounds for infantry).
  • Fixed rearmament of AI squads (weapons, sights, silencers and armored vehicles in global game mode).
  • Fixed production time of armored vehicles (balance in global game mode).
  • Fixed the operation of "Improving Relations" with other factions. The better the relations, the harder it will be to improve them.
  • All photos in news releases have been corrected and stylized.
  • Some faction leaders and commanders in the game have been corrected (portraits).
  • The initial amount of bread in each city has been increased (on the global map).
  • Critical errors in armored vehicles have been fixed (armor thickness, overall reliability, price, production, etc.).
  • "Quick Battles" have been improved, now you can select factions, number of troops, location, time of day, etc.
  • Optimized use of video card memory.
  • Fixed the ban on firing from some types of MLRS in the marching position (it was possible to fire a missile into the cabin of your truck).
  • Added a new mouse cursor to the game.
  • Fixed a critical error that could cause the game to freeze (when the enemy attacked the player's city).
  • Fixed an error that caused destroyed countries to continue trading on the world market.
  • Fixed some buildings in tactical battles (the ability to place infantry in them).
  • Added new events for capturing all factions in the game by the player.
  • Fixed a critical error that could cause the game to freeze after killing the driver and gunner in an armored vehicle/car.
  • Fixed an error that caused pistols to disappear from fighters after the battle.
  • Fixed an error that caused the camera centering to work incorrectly (in global game mode, the "F" key).
  • Fixed errors that made it impossible to create a garrison in a captured city.
  • Fixed an error that caused the AI ​​to not use its best armored vehicles.
  • Fixed the squad renaming system (text went beyond the windows).
  • Fixed the names of armored vehicles in squad editing mode.
  • Added a description of the number of workplaces at enterprises (during construction).
  • Fixed the purchase of elite infantry squads in the tactical campaign.
  • Fixed a bug due to which the amount of money on the world market was displayed incorrectly.
  • Fixed errors due to which some infantry textures were knocked down.
  • Fixed a collision for some objects (in tactical battles).
  • Fixed a bug due to which the hint window was not completely hidden in a tactical battle.
  • Fixed the settings for the display time of the bodies of the dead, decals, etc.
  • Fixed the sights on pickups with DShK.
  • Fixed all achievements in Steam (achievements).
  • Fixed critical errors in the border violation system (now war will not be declared on the republic if some of the cities in it are captured by another faction).
  • Fixed critical errors of landing troops loaded into boxes (teleported to land after loading the game).
  • Fixed critical errors in AI, due to which infantry could freeze in one place (in tactical battle).
  • Fixed an error due to which AI could land troops in a destroyed settlement (in global game mode).
  • Fixed a critical error due to which it was possible to create many armored vehicles from one squad (in tactical battle).
  • Fixed the M2A2 model.
  • Fixed an error due to which a battalion loaded onto ships consumed its fuel reserves while moving (in global game mode).
  • Fixed localization (partially, soon we will do professional localization of the game into all languages).
  • Fixed a critical error due to which the game could freeze at the end of the battle, when selecting your squad (in a tactical battle).
  • Fixed an error due to which it was possible to reload weapons and crawl at the same time (in a tactical battle).
  • Fixed an error due to which the AI ​​continued to shoot at empty tanks and cars (in a tactical battle).
  • Fixed an error due to which the pistol appeared on the back of soldiers, and not in the holster (in a tactical battle).
  • Fixed an error due to which the soldier under the player's control was lost after the end of a tactical battle.
































[HOTFIX] VERSION 0.81.3



  • Over time (from 1 to 2 years), rebels appear in destroyed settlements (they restore the destroyed settlement).
  • Fixed a critical bug due to which the player would end up in the air when switching tactical/first-person mode (M key).
  • Fixed a critical error due to which the player's fleet was removed from the global map (after a tactical battle for the port).
  • Fixed critical errors due to which the player could control battalions and cities of a faction other than his own (during a civil war).
  • Fixed a bug due to which AI on the global map could destroy or plunder a populated area in its region.
  • The chance of destroying populated areas for AI has been reduced.
  • Fixed errors in the sounds of looting and destruction of cities.

[HOTFIX] VERSION 0.81.2



  • The destruction of cities by AI has been fixed (there is now a small probability of destruction).
  • The order queue system for the shift key in tactical battles has been fixed.
  • Fixed a critical bug due to which armored vehicles were blind.
  • Fixed a bug due to which the battalion unloaded all the fuel when entering the city.
  • Now it is impossible to destroy the ports on the islands (a temporary measure; our plans include implementing a city restoration system).
  • Fixed the left battalion panel in the global game mode (displaying a list of units).
  • Fixed the display of the names of settlements when they are captured.
  • Fixed mods for AK74 Mod (errors with location, and added missing mods).