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Total Conflict: Resistance News

Happy New Year!



Dear friends, 2023 brought us many exciting moments, including the early access release of our game and a significant increase in our community!

We sincerely thank all of you for supporting us in the development of the game, helping us find bugs, offering interesting ideas and sharing your advice with us in the year!

In the new year we plan to add new UI, politics, laws, workshop, multiplayer and much more!

Congratulations to you, Happy New Year! May the New Year bring prosperity and peace to your families, wealth and coziness to your homes, tranquility and harmony to your souls, prospects and success to your business!

Happy New Year, friends!

[UPDATE] VERSION 0.66.0



  • A new high-quality model of the T-62 tank has been created.
  • Fixed errors on the global map (landscape on the northern islands). Attention! There may be errors with the location of troops, it is advisable to start a new game.
  • Fixed errors in navigation due to which troops were stuck in place, could not pass through roads, etc.
  • Added defense positions in each settlement (there was no defense in the new southern cities, ports, etc.).
  • Defense positions in some locations have been fixed.
  • Fixed a bug due to which it was possible to land troops at sea.
  • Fixed critical errors when initiating a battle in the global game mode.
  • A bug has been fixed due to which, when landing from ships in a city, the battalion began moving by sea.
  • Bugs in the defense of the city of Balay have been corrected.
  • Corrected the name of AbramsX in the production menu.
  • Fixed errors when a driver died in a car (the car did not stop, it was impossible to put people back into the car).
  • The limit on the display of cities and battalions for a player in global game mode has been fixed.
  • Fixed a bug due to which a newly created squad was not armed with RPG shells.
  • Fixed a bug due to which bonuses to research and construction were not immediately applied when loading a save.

[UPDATE] VERSION 0.65.0



  • The balance of small arms for the Southern Islands has been corrected (now troops will not take a shotgun instead of rifles, etc.).
  • Fixed shotguns (increased accuracy).
  • The AI of the air defense troops has been corrected (the effectiveness of the air defense has been significantly increased).
  • Fixed display of shells from RPG7.
  • Added T90 tank.
  • Destruction of aircraft has been improved.
  • Some locations have been improved (errors in AI routes have been corrected, defense points have been added, etc.).
  • Fixed some errors when killing a driver in a car.
  • The AI in the tactical game mode has been fixed (the enemy has become more dynamic, delays on respawn have been removed, and much more).
  • Fixed a critical error due to which there was a limit on the number of production lines a player had in the global game mode.
  • Fixed a bug due to which soldiers sometimes did not draw their weapons from behind their backs.
  • Losses of aircraft and helicopters in a tactical battle are taken into account in the further global campaign.
  • The armor penetration of some projectiles has been fixed.

[UPDATE] VERSION 0.64.0



  • Added the ability to shoot down planes and helicopters using air defense.
  • New factions have been added to the tactical campaign.
  • New locations have been added to the tactical campaign.
  • Some locations have been improved (old positions for the defense of populated areas have been added and corrected).
  • Added new body armor for Military, Regular, SpecOps troops in the game.
  • Aviation has been added to the tactical campaign.
  • Added the ability to remove ships and planes from the army, as well as remove fleets and air formations (return to the nearest city).
  • Penalties for “Imperialism” have been corrected (the impact on diplomatic relations with other countries has been reduced several times).
  • Fixed the destruction of some objects in new locations (fences, pillars, etc.).
  • The time for re-calling air and artillery support in a tactical battle has been corrected.
  • Fixed icons in the global game mode (production, diplomacy, etc.).
  • The name of the VTR silencer in the squad editor has been corrected.
  • Fixed a bug due to which it was possible to study closed production.
  • The number of battles before victory in a tactical campaign has been increased.
  • The load system for soldiers has been improved (body armor and other heavy equipment (including weapons) now affect the maximum movement speed).
  • Fixed a bug due to which you could control a mutinous battalion.
  • Fixed a bug due to which diplomatic relations with all countries were reduced due to the destruction of rebels on their territory.
  • Trade has been fixed (displaying insufficient money to purchase goods).
  • Fixed some bugs in the global game mode.
  • Errors in research have been fixed.

[UPDATE] VERSION 0.63.0



  • Added sorting of all products by type to production.
  • AI on the global map has been improved.
  • Added a system of dynamic prices for all goods (on the world market, prices change depending on several factors, new events are in development, etc.).
  • Fixed critical errors in navigation in some locations (cars could get stuck, etc.).
  • Fixed a bug due to which enemy battalions could end up at sea without ships.
  • AI of cars and armored vehicles has been improved.
  • The direction of air and artillery support has been corrected.
  • The game has been significantly optimized.
  • Battles have been improved, the enemy will surrender faster in case of critical losses.
  • Errors in research have been fixed.
  • Materials on body armor for the infantry of the Island States have been corrected.
  • Localization has been fixed.
  • Improved diplomacy.