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Spryward Devlog #2

[previewyoutube][/previewyoutube]
[h2]What I've Been Working On : [/h2]

Added 3 difficulty settings :
Easy :
-Health regen every 5 seconds
-Health regen from charging a super jump
Normal :
-Health regen from charging a super jump
Hard :
-Only health regen from item drops

Added difficulty to the modifiers pause menu
Made the dash attack push Spryward toward enemies that are 6 units away from otherwise it functions normally by which direction you're facing.
Added skip option for controller warning intro sequence
Added missing achievement in last cutscene for Issue #2
Improved navigation on I-5
Slight texture rework on I-5
Added a ramp for NPC and players in the grass section of I-5
Removed back staircase in wizard gauntlet to stop NPC pathing from being annoying
Changed pathing settings for wizard gauntlet to prevent hiding NPC
Added new SFX to the warehouse takedown scene
Updated Controls in menu
Updated Credits

Started working on the Spryward vs Spryward boss fight, so I've been recreating the 2d scene as a 3d environment.


Here's a preview for some of the new suits coming to the game :



Shooting for the anger suit to be functional by the next update with all the updated animations.

[h2]What's Coming Next : [/h2]
Issue 3 (09/30/2022)
Next update (08/03/2022)
Anger Suit
Updated Attacks
Slushy improvements
Spryward Boss Fight