Spryward Devlog #11
[h2]What I've Been Working On : [/h2]
[previewyoutube][/previewyoutube]
+New fooliage sprites
+2 new aerial attacks




+Updated jump animation
+Added more jump animation frames



+Adjusted the time before Spryward begins nose dive while falling
+WIP on the next level of Issue 3
+Fixed bug where Slushy level complete animation wouldn't play
+Updated the Slushy level complete animation
+Fixed bug where water could be triggered by a melee hitbox
[h2]Note from dev : [/h2]
Made good progress this week continuing to build out the interior of the Adam's Corp building. Should be set next week to add 2 more scenes for Issue 3. A new level inside the Adam's Corp and a follow up cutscene. I'll still be adjusting the in air animations, so let me know if you like these changes. I have some plans on adding more in between animations to transistion better from different character actions.
[previewyoutube][/previewyoutube]
+New fooliage sprites
+2 new aerial attacks




+Updated jump animation
+Added more jump animation frames



+Adjusted the time before Spryward begins nose dive while falling
+WIP on the next level of Issue 3
+Fixed bug where Slushy level complete animation wouldn't play
+Updated the Slushy level complete animation
+Fixed bug where water could be triggered by a melee hitbox
[h2]Note from dev : [/h2]
Made good progress this week continuing to build out the interior of the Adam's Corp building. Should be set next week to add 2 more scenes for Issue 3. A new level inside the Adam's Corp and a follow up cutscene. I'll still be adjusting the in air animations, so let me know if you like these changes. I have some plans on adding more in between animations to transistion better from different character actions.