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Spryward Devlog #8

[h2]What I've Been Working On : [/h2]
[previewyoutube][/previewyoutube]
+Updated advanced camera system to be reactive
+Camera system now interpolates between camera states
+New camera state for gliding
+New camera state for aerials
+New camera state for falling
+new camera state for jumping
+Holding light attack over time will now act as a slow zoom in

+Added combat animations for when slushy is active
+Continued to update anger suit with new animations
+New Spryward Combat Animations