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Spryward News

Spryward Devlog #26

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+Added an issue 4 boss fight vs the Divination Trio
+Created Pillager Boss AI
+Created Mesmerist Boss AI
+Created Sterling Boss AI
+Created boss fight cutscene system for mid battle transitions
+Added new achievements
+Added link to boss fight from main menu
+Added connection to boss fight in the confrontation scene

Thanks for being patient with me. This boss fight was really difficult to make. There are still some bugs I need to work out with it, but for now it's playable. I'll continue working on improving the boss fights through early access. I'll have some updates for this fight and progress on the sewer level next week. Have a good weekend everyone, and if you can go out to your local comic shop tomorrow, you get some free books!

Spryward Devlog #25

Hello everyone! Apologies for the silence the last 2 weeks. I've been super sick and it has been hard to work. Hoping to rest this weekend and feel better for programming the new bosses. Just about finished animating all of the divination trio sprites! Leaving some progress on Pillager down below for you to check out. I've basically been drawing for months straight, and I've really needed to do this, so that work on Issues 4, 5, and 6 can go a lot smoother than previous issues. I've found most of the work I've been doing for Spryward each issue is art assets. Which is pretty straight forward work its just a lot to do. I'll be adjusting my early access exit window to give me more time to keep drawing. I promise all this drawing will make more sense when you finally get some previews for Issue 5 Into the Media-verse. It's a parody of big comic events that ties together a lot of the themes from Issues 1 - 4. I'm excited to share it with you. No promises on getting a playable of the new bosses next week, but I'll try my best to work through this cold and get it to you soon!


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Spryward Devlog #24

+Added 5 new achievements
+Added new water enter FX
+Added water enter FX when slaming into water
+Added water exit FX
+Added specific water exit FX when charge jumping out
+Made metal rails that Spryward can grind on
+Added grind rails to move levels
+Added grindable rails to the training room
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+WIP on Mesmerist's boss animations
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+Updated the launch intro sequence to include Spryward & Slushy

Spryward Devlog #23

New Issue 4 cutscene is complete and in the live build! Next steps for me are to finish the boss fight that goes with this scene. I'll share you some more progress on that the 10th!

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Spryward Devlog #22

+Fixed bug where heal SFX would play on a loop if full health when wearing the anger suit on easy mode
+Optmizied Issue 4 Level 1 more for Steam Deck users
+Fixed Issue 4 cutscene errors for Steam Deck users
+Fixed bug where player would start jump animation too soon if just being bumped into the air momentarily or while walking over bumps/inclines
+Finished drawing a walk cycle for Mesmerist
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+WIP on the area for the Divination Trio boss fight
+WIP on Slushy's character controller
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+Updated credits accurately show issue 4 content
+Updated hyperlinks on the credit screen
+Fixed bug where Trains could freeze and not respawn on Issue 4 level 1

Coming soon in Issue 4 the divination trio boss fight and cutscene are the next set of content to drop. Aiming to get the cutscene done by the 3rd. Boss fight AI will take a little longer so assuming I get the animations drawn for each of the trio that should go up on the 10th. After that the next set of issue 4 content deals with the sewer environments. This area does introduce the reptoid society that lives underground. Also for the first time take control of slushy in the sewer level. Slushy can fit into small spaces to help Spryward unlock doors and get to unreachable areas. I've already started to setup the character controller for Slushy. Let me know what type of gameplay you'd like to see with Slushy. His gameplay segments will be less combat oriented and more quick puzzle solving and story beats. Another addition you'll likely see added next week is narrator prompts. Some dialogue in levels is from Spryward's thoughts or saying something out loud. With Mr. Media I want him to have a more pivitol role in the story so some dialogue specifically in issue 4 will change and be replaced by our narrator with new text bubbles to go with that. Thanks for the patience as I continue to hammer away at content for Issue 4. As always if there's anything you'd like to be added to Spryward let me know down below. Have a good weekend everyone!