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Spryward News

Spryward Devlog #31

+Updated pole swinging animations
+Made variable speeds so different super suits have different pole swing speeds
+Added slide as an alternate if you hit or hold dash while grounded
+Progress on Issue 4 Level 3
[previewyoutube][/previewyoutube]

Spryward Devlog #30

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+Made new ui for the pause menu
+Improved pause menu title logo
+Added new optional camera features to the pause menu

+Added camera option soft zone width :
Soft zone width gives Spryward some soft space on the X axis that won't move the camera. Upon leaving that soft bound will cause the camera to lerp towards the player on the X axis.

+Added camera option soft zone height:
Soft zone height gives Spryward some soft space on the Y axis that won't move the camera. Upon leaving that soft bound will cause the camera to lerp towards the player on the Y axis.

+Added camera option to look at Spryward's head instead of the middle of his body
+Updated credits page on main menu
+Added Issue 4 level 2 to the high score page on the main menu
+Added more grindable rails to older levels
+Updated some of the Steam store page art assets



Note from the Dev : Thank you all for 1 year of support on Steam early access. Spryward has changed a lot since I launched a year ago. It's a bizarre idea for a game I’ve wanted to make for a long time. I love new comic day every Wednesday. I love the idea in comics that the story is never over. When I got the opportunity to join Scott Snyder’s comic writing class, I knew I had to make something different. I know I can’t release a new issue every wednesday, but getting to create this ongoing story here on Steam has been an absolute privilege. I’ve been challenged as a developer in new ways with this project and it’s special when you get to work on something this personal. Issue 4 has been very exciting for me. There’s been so much that I’ve learned through adding the new cutscene system and continuing to practice drawing. I’m feeling comfortable and ready to look back and improve the art of the first 2 issues. I’m going to be going back and possibly redoing the original cutscenes in this new style I’ve been using for issue 4, which could improve the opening. I just wanted to let you all know I’m committed to developing this game through at least 6 issues. At most I’ll end up doing 8, but I have 5 and 6 written. It's a matter of drawing all the art assets I need and doing the 3d modeling of key locations to get everything done. As I put it above, I updated the credits page. There are tons of people who helped make Spryward possible. If you’re reading this you’re probably one of them. Thank you sincerely, and I hope you enjoy the update! The new camera options aren’t attached to the dynamic camera system, so you can still choose to use them in tandem or mix & match. Let me know what camera options you leave enabled. Have a good rest of your week everyone.

Spryward Devlog #29

[previewyoutube][/previewyoutube]
+Added 3rd scene to issue 4
+Created Marnie's textile workshop environment
+Created Marnie's workshop crew character sprites
+Connected new cutscene to sewer level in issue 4
+Connected new cutscene to the main menu issue select screen

Spryward Devlog #28

Prior to the apocalypse Marnie Maryweather was one of the survivors from the 2 Lakefield slashings. One of the only survivors still alive today in Spryward. You can see her sporting cosplay of her original character, Xizzi. The Lakefield slashings take place in a short horror game I've been working on. In Spryward Marnie has forsaken the city life in Credell for a more grass roots way to give back to her community. With growing fear of the outreach, oversight, and malicous practices of the neo government she can pursue her textile dreams in peace outside city limits. Not all is sunshine and roses outside city limits. With no revival efforts or innoculation stations, civilians outside city limits fend for themselves. It's the heart of ravager territory. Marnie has been gathering ally's to help her efforts to provide warm clothing to survivors. She doesn't choose who to help she just helps them all. In the next cutscene Spryward visits Marnie after 2 years to get a new suit. He's got a lot of explaining to do! Like what happened to colors on the original suit and where did he get the Anger suit he's currently wearing. Why did it take Spryward 2 years to reach out. Find out next week on Spryward! For more progress on my game that covers the Lakefield slashings, check out my twitter. Have a good weekend everyone!

Spryward Devlog #27

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+Coded a new player controller for Slushy
+Added combat to the Slushy player controller
+Added and enemy for Slushy, Magic Jellyfish
+Added new sewer level to Issue 4
+Added new sewer level to the main menu
+Connected Trio boss fight and sewer level
+Added in level cutscenes for Spryward and Slushy switch animations


Just 3 more scenes left to create till issue 4 is completed! Thank you all again for your patience with this issue. I'll be adding some new enemies next week and give you a sneak preview of some new characters as well. Have a great weekend everyone!