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Dragonkin: The Banished News

How do we plan to handle updates during Early Access?

Hello Dragon Hunters,

It’s been 3 weeks since the Early Access launch! Thank you once again for joining us in this adventure.
We receive a great amount of feedback here on Steam but also on Discord.

We receive a great amount of feedback here on Steam but also on Discord. We’re trying our best to answer everyone but as you can guess, that’s not always possible. Though rest assured, we’re reading through every review, post, and discussion!

That's why we're writing this post, to let you know what we are currently working on and explain how we plan to handle updates during Early Access.


[h3]Patches & Updates[/h3]

We're reading all the steam threads and your messages on Discord and currently fixing one issue after the other.

We believe that rather than trickling in small changes every few weeks, it’s more impactful to release larger updates every 2-3 months.

This allows us :
  • To take the time to properly evaluate player feedback and apply changes that truly improve the experience. That includes quality-of-life, bug fixes, and gameplay adjustments.

  • Pack in enough content to make it worth returning to the game for another few dozen hours.

  • And finally, work at a sustainable pace, giving us time to test everything properly before it goes live. We really don’t want to rush out half-baked patches just to hit a schedule.



https://store.steampowered.com/news/app/1863430/view/498314610455086374

[h3]Regarding Quality of Life features[/h3]

During the playtests 3 months ago, for exemple, several players asked for a different camera. This feature was added into Dragonkin. We really want to continue incorporating feedback from our community into our updates.

Since launch there have been many things that players have found annoying or time consuming, as well as suggestions to improve general gameplay.

So we will try to address these one by one.

  • Better visibility of important Fragments and Equipment on the ground.
    (Such as indicators to show whether a character/wyrmling skill is associated with the Fragment. And indicators to show if a drop is Divine, Draconic if not both.)

  • A dedicated chest in town for Fragments (we know you've been asking for it).

  • The addition of guides and tooltips as well as improving existing ones.

  • A notification to alert the player when city XP is earned.
    (Such as when the player collects relics)

  • The ability to share currencies and materials between characters in the same city.


Many players have expressed the wish to save their Ancestral Grid.

This feature will be introduced alongside the Arsenal, allowing you to save preset configurations of your Ancestral Grid but also everything regarding your character (equipment, attributs, passives, wyrmling, etc…), making experimentation much easier.

Additionally, many features are planned for the crafting system, such as the ability to modify an equipment, or transferring Draconic Corruption from one draconic item to another.

These will be gradually introduced over future updates.

For more information regarding this topic, please check: https://store.steampowered.com/news/app/1863430/view/506195274633317929

[h3]How about critical bugs?[/h3]

If a major game-breaking bug / Blocker bug shows up, we’ll push an emergency fix as soon as possible (like we did recently for quest issues).

For standard balance tweaks and minor fixes, we’ll roll those into the larger updates.

[h3]What are the major points we want to work on and address?[/h3]

Here are some key areas we believe require significant updates to address:
  • Lack of impact or weight behind skills.

  • Balance issues with character skills, with some being too weak and others too powerful.

  • Progression balance is off.

  • Enemies populations are not dense enough.

  • Optimization.

[h3]A Message From Us[/h3]

Thank you for all of your kind words, support, and love since we announced the start of our Early Access! We still have a long way to go!

As a small team that has been working on this game for several years, it makes us so happy to see players enjoy the game. From the bottom of our hearts, we truly appreciate all the love and support you have shown us.

[h3]Your feedback helps![/h3]

Keep sending us your feedback - we love to see it, and are listening! We're committed to making Dragonkin: The Banished the best game it can be at our scale.

As always, for any in-game issues/bugs, please report any bugs here on Steam, or in our Discord! All reports are much appreciated, as we continue to work on bug-fixing!

Thanks for being part of this adventure!

Custom your character!

Hello Dragon hunters,

It’s been a week since Early Access launched, and as you can guess, we’ve been pretty busy. There’s been a constant flow of feedback, ideas, and, as with any game launch, bug reports.

We read your input everyday and we’re thankful for the enthusiasm and commitment in helping us to improve the game. It’s clear we have a truly benevolent community that wants to see the game succeed.

That said, while we’re focused on releasing hotfixes and working toward our first big Early Access patch, we also wanted to take a moment to remind you that you can grab your exclusive free customization DLC.

[h3]Get your exclusive DLC[/h3]

If you didn’t know already, Early Access adopters can claim a free set of exclusive cosmetics! That covers unique customization for each class but also customization for your city.





[h3]Dragonkin: The Banished - Founder Pack 1[/h3]

https://store.steampowered.com/app/3462450/Dragonkin_The_Banished__Founder_Pack_1/

It contains:
  • 6 exclusive pieces of equipment including a chest and a helmet for your heroes (2 per character)
  • 1 exclusive visual effect allowing you to add wings to your characters
  • The exclusive complete pack "Fête du bannissement" including cosmetic elements for your city: statues, roofs, flags and pennants
This pack of cosmetic elements will only be available for download for a limited period from the game's release on March 6, 2025 until the release of the first Early Access update in Spring 2025. Once the date has passed, it will no longer be possible to obtain these elements

[h3]Where to find them?[/h3]

You can find them in-game in the inventory menu:



You’ll also be able to customize your city by pressing X:



[h3]Unlock more appearance[/h3]

By selling armor and weapons to the Dark Merchant, you can unlock their appearances.

These appearances will then be added to the customization menu, where you can browse all available options and change your current look.



[h3]Will there be customization for the Tracker?[/h3]

Of course we didn’t forget the Tracker!

She’ll have the same level of customization as the other characters.

[h3]Be there![/h3]

Don’t hesitate to join us on social media and Discord if you haven’t already. We hope you’ll join us, whether to share your builds or ask for tips!

Emergency Hotfix

Hello Dragon hunters,

We’ve been reading your reports on issues over the week.
Thank you to everyone who has taken the time to report these issues to us.

We’ve got a hotfix for you today, addressing several bugs and blockers.

We continue to look into your reports and are working on further fixes and as always, reach us on Steam forums or Discord if you run into trouble.

[h3]STORY [/h3]
  • Fixed Son'kan escort in story chapter 1 “The Lost Scale” Quest.
  • Fixed Gerome not validating the quest objective properly after joining the player in the jungle in story chapter 1 “Knowledge is a weapon” Quest.
  • Added a quest icon on the "Join Son'kan" objective in the story chapter 1 “Back to the light” Quest.
  • Updated objective trigger size to prevent from being missed after joining Son'kan in the Trackers Camp to talk to Yula and Cornelys in the story chapter 1 “The enemy unmasked” Quest.


[h3]ENDGAME[/h3]
  • Fixed Hunting Board Quest 3-1 reward not working.
  • Fixed Hunting Board Quest 3-3 not validating correctly.
  • Fixed Hunting Board Quest 5-4 not being completable.
  • Fixed Hunting Board Quest 4-7 not being accessible due to both previous ones.
  • Fixed Hunting Board Quest 8-1 not being completable.
  • Fixed the compass indicator not working properly after dying in some Endgame Hunts.


[h3]GAMEPLAY[/h3]
  • Fixed an issue where NPC could be stuck running on the spot, preventing them from moving further.
  • Fixed an issue with NPC allies that could be lost by players because they were stuck out of screen instead of teleporting near the player if too far away.

Resolved Issue on black screen & crash on RTX 40/50 Series Graphics Cards

Hello Dragon Hunters!

We’ve identified and resolved an issue where players experience at the launch of the game, getting a black screen followed by a crash on RTX 40-series, and potentially RTX 50-series, graphics cards.



This issue was related to Nvidia’s Frame Generation and Reflex settings. Therefore, we have disabled this option until we find a fix that will allow us to re-enable it.

If you’ve experienced this issue, you should be able to play as the problem should now be resolved.

If the problem persists or you encounter other bugs, please don’t hesitate to check:

my.nacongaming.com/support/game/dragonkin


Or contact us on:

www.nacongaming.com/contact


Join us on our Discord if you need real-time support, give us feedback or discuss with the community!

Thank you for your patience and understanding, as well as your assistance in resolving this issue.

Dragonkin: The Banished is now available in Early Access!

Hello Dragon Hunters,
Dragonkin: The Banished is now available in Early Access!

It’s time to sharpen your weapons, harness your skills, and begin THE hunt!
Get a glimpse of what awaits you in the world of Dragonkin with our Early Access Launch Trailer.

[previewyoutube][/previewyoutube]

To celebrate the beginning of the Early Access we are doing a 20% Discount for 2 weeks from now!

Get Dragonkin: The Banished now:

https://store.steampowered.com/app/1863430/Dragonkin_The_Banished/

The team has been hard at work fixing the major issues and making last-minute tweaks to ensure the best possible Early Access experience.

A huge shoutout to our Discord community and players in our Steam forum for your feedback on the demo has been invaluable in identifying bugs.


[h2]What’s in Early Access launch?[/h2]

At launch, you'll be able to choose from 3 playable classes: Knight, Oracle, and Barbarian.

Pick your Wyrmling from Fire, Ice, Electric, or Toxic types.

Explore the City of Montescail and upgrade it.

A prologue and the chapter 1 of the story.

Endgame content includes Dungeon Purification and the Hunting Board, offering replayable hunts and rewards.

You can also adjust the difficulty across 11 available settings to tailor your experience.

More information below:


[h3]Playable classes, Wyrmlings & Ancestral Grid[/h3]

3 playable classes

You'll be able to choose between 3 playable classes after the prologue. Each class has its own unique skills.

In the future, we'll be expanding each class with additional active skills.



  • Knight
  • Oracle
  • Barbarian

To know more about it check:
https://store.steampowered.com/news/app/1863430/view/516325296815734848

4 Wyrmlings

You'll be able to choose from 4 types of Wyrmlings, which act as a specialization for your characters, each with its own skill tree and skills.

  • Fire
  • Ice
  • Electric
  • Toxic
Ancestral Grid

Fragments of varying rarities (commun, uncommon, rare, legendary and mythic).

A Fragment is made up of one to five hexagons. Each hexagon can contain:


  • A character's skill or Wyrmling's skill : One per Fragment (a fragment can come without any skill)
  • One or more modifier(s): which enhance skills using a “Keyword” system.


To know more about it check: https://store.steampowered.com/news/app/1863430/view/508444538590724447



[h3]Itemization & City of Monstescail[/h3]

Itemization

Equipment from common to mythic, along with divine and draconic items.

To know more about it check: https://store.steampowered.com/news/app/1863430/view/506195274633317929

City of Montescail (hub)

You will be able to earn city XP and unlock developments as well as various bonuses.

Some city upgrades grant bonuses, such as the Abbey, which provides attribute points to all characters, or the Pythia, which increases the size of the Ancestral Grid.

Of course, more buildings and customization options will be added to your city throughout Early Access.

Here the list of all the services at Early Access launch:
  • Crafting


    • Jailer
    • Ornamentalist
    • Apothecary
    • Jeweller
  • Other services
    • Dark merchant
    • Training ground
  • Bonus
    • Abbey
    • Pythie
    • And more

To know more about it:
https://store.steampowered.com/news/app/1863430/view/508445806184891240



[h3]Story, Endgame & Difficulties[/h3]

Story During the prologue, you'll be able to play as the Knight, Oracle, and Barbarian.

The Tracker is also featured but is work in progress and isn’t playable outside of the prologue until a future update planned for the Summer.

At the start of Chapter 1, you begin as a young recruit of the Dragon Hunters at level 1. This is where your journey begins!


  • Prologue
  • Chapter 1
    Endgame

    For the Early Access launch, you will have access to endgame content.

    It includes the Hunt Board (offering unique rewards) and Chaos Hunts. These activities feature various missions and dungeon purifications. You’ll learn more about them directly in the game!

    Dungeon Purification involves eliminating a certain number of enemies to access a room where a draconic rift will open, triggering a special battle.

    The Hunt Board offers a variety of hunts for draconic creatures. Each hunt have settings, with different durations, modifiers, difficulty levels, and rewards.

    Hunts from the Hunt Board are replayable, but rewards can only be obtained once.

    Chaos Hunts allow you to create your own hunts using parameters unlocked on the board.


    • Hunting board
    • Dungeon Purification
      Difficulty

      You can adjust the difficulty between 11 settings, we plan to add 5 more later on.


      • Hard - Unlocks draconic equipment
      • Desolation 1 - Unlocks mythical equipment
      • Desolation 3 - Unlocks mythical ingredients
      • Calamity 1 - Unlocks divine items


      [h2]About Steam Deck[/h2]

      We know a lot of our fans have been asking about Dragonkin on the Steam Deck. In a perfect world, I would be using this section of our dev blog to tell you that we’d been Steam verified, but we still have a little optimization work to do on Steam Deck throughout Early Access.

      That doesn’t mean that Dragonkin isn’t playable on Steam Deck, you should be able to start your adventure without any major problems. There may be some cases where text may be a little difficult to read, or the framerate drops a little. If you notice any big issues while playing on Steam Deck, please let us know!

      [h2]Thank you for joining us for Early Access[/h2]
      We're super excited to welcome you into Early Access. One of the things we wanted to do was reward users who joined us at different points during the journey. As part of that, we've created a cosmetic founders pack that can be added to your account. Grab it now to prove you were here at the start of Early Access!

      https://store.steampowered.com/app/3462450/Dragonkin_The_Banished__Founder_Pack_1/

      [h2]Hop on the Discord server[/h2]

      We are excited to read about what your Ancestral Grid will looks like, skills you're going to use and Wyrmling you’ll pick on your hunts, so come join our Discord server and join our community.


      What’s your favorite character? Have you discovered any cool builds you want to share?

      If you have any questions about the game be sure to visit our F.A.Q.

      https://store.steampowered.com/news/app/1863430/view/508445172204307116

      There is still much more to come!