1. Roman Triumph: Survival City Builder
  2. News

Roman Triumph: Survival City Builder News

Roman Triumph is Part of Steam RTS Fest 2025!

Hey everyone,

We’re happy to share that Roman Triumph is featured in this year’s Steam RTS Fest! If you’re into strategy games, this is a great chance to try out the demo and see what building and defending a Roman city feels like.

https://store.steampowered.com/app/3333390/Roman_Triumph_Survival_City_Builder_Demo/

The festival celebrates RTS games, and Roman Triumph is right there among them. Give the demo a try, and if you like what you see, leave a review – we’d love to hear your thoughts!

Thanks for checking out the game and being part of this journey with us. Have fun at the festival!

Systemically yours,
Forklift Interactive Crew


Development Update: Armies ⚔️

Hey everyone!

So, I’ve been deep in the trenches of development for Roman Triumph, and guess what? I've been cooking up something pretty exciting: Armies!

With all the archer towers, scorpions, and ballistae that are already in the game, it’s time to add some more options to your city’s defense. Unlike fixed defenses, soldiers can adapt to changing threats on the fly.

Let’s break down the new units, each comes in three tiers, so you can upgrade them into tougher versions at a higher cost.



[h3]Legionaries with Gladius[/h3]
These are your frontline bruisers. Armed with a gladius, they excel at slicing through barbarians and berserkers thanks to their robust health, attack speed and melee damage. But keep in mind, they can’t take on flying enemies or the massive Hydras… those swords just aren’t cut out for that.

[h3]Legionary with Pilum[/h3]
These versatile units wield a Roman spear that’s good for up-close melee and can also be thrown at enemies from a distance. They might not be as tough as their sword-wielding counterparts, but the ability to hurl spears at Hydras and flying critters like the Draco makes them super valuable.

[h3]Sagittarii (Archers)[/h3]
Your classic ranged attackers. Armed with a bow, they can hit enemies from medium to long range. They're not the sturdiest units, but their ability to pick off enemies from afar can be a game-changer.



In addition to the new armies, I've packed the next official demo release, coming in February, with a bunch of enhancements. Just to name a few things, I've squashed numerous bugs related to terraforming, optimized enemies and gatherers, improved the tax system, the issues with upkeepers have been completely resolved, introduced an autosave feature and much faster saving, ability to rename saves, upgraded tooltips that now display resource icons, varying domus models and more!


Stay tuned for more updates,
Philippe


Join the Community Playtest

Hey everyone!


We’re excited to announce a new closed playtest for Roman Triumph! Over the past few months, we’ve worked hard to implement feedback from our previous playtest and the Steam demo, and now we’re ready to share the latest version with you.

This playtest is all about preparing for Steam Next Fest, and your input will be key in helping us polish the game even further. The version you’ll get to play is much more feature-rich than the demo currently available on Steam, giving you a deeper dive into the world of Roman Triumph.



[h3]Want to join?[/h3]
This is a smaller, focused playtest, so you’ll need to apply using the form.

What we’re looking for:

  • Players who love strategy and city-building games with unique challenges.
  • A couple of hours of your time to explore the new features and mechanics.
  • Honest feedback – whether it’s good or bad, it all helps us improve!
  • (Optional) If you can record your gameplay, that would be super helpful!


We’ll review applications soon and contact selected participants with all the details to get started.

Your feedback has already helped shape Roman Triumph, and we’re excited to hear your thoughts on this new and improved version.

Thanks for being part of this journey with us!

Systemically yours,
The Forklift Interactive Crew



https://store.steampowered.com/app/1864880/Roman_Triumph_Survival_City_Builder/









December Demo Update: QoL, Features, Bug Fixes

Hi everyone,

I've been busy adding small features, adding quality of life improvements, and fixing bugs based on all the amazing feedback from everyone who played the demo!

Note: If you have any issues loading a save after this update, please send your save files on Discord or send me a Google Drive link so I can fix it and do a patch. Saves are located in something like: C:\Users\USERNAME\AppData\LocalLow\Coreffect Interactive\Roman Triumph_ Survival City Builder\Saves\CITY_NAME

Here is a list of what's new in this demo update:

[h3]Terrain and World Generation[/h3]
  • Improved Terrain Generation: Maps now have a lot more usable space at the edges.
  • Small terrain deviations blocks a lot less construction. Roads will automatically flatten the ground when placed.
  • Terraforming Tools: Flatten small mountains or raise land in lakes. You can even create a passage between 2 parts of the maps if the mountains are low enough.
  • Walls can now be built further into mountainous areas.
  • New World Generation Settings:
    • Adjust mountain and lake sizes.
    • Control resource richness.
    • Control the frequency of Large Stones (require quarries) and Iron Ores (require iron mines).
    • Control the fertility levels of the map.

[h3]Quality of Life & Other[/h3]

Added the following:

  • Rubble Indicators:
    • Icon overlays to be able to spot quickly where enemies destroyed buildings.
    • Option to highlight all rubble and rebuild destroyed structures in one click.
  • Upgrade Tool:
    • Upgrade multiple buildings in-place (e.g., Wood Archer Tower → Stone Archer Tower).
    • Batch upgrade multiple buildings using the last selected upgrade (e.g., furniture upgrades for all houses).
  • Resource Gathering Prioritization: Hold Shift while selecting trees and rocks to prioritize them. Workers will cut down/gather prioritized trees and rocks first.

  • Duplicate Building Hotkey: Duplicate buildings using middle mouse button (rebindable).

  • Hunter Hut Simulation: Hunter Hut efficiency now updates live which is more realistic. Animals no longer flee unless other buildings are constructed nearby.

  • Building Balance:
    • Adjusted baseline number of builders required for faster construction.
    • Reduced upkeep for key buildings like Domus and Hospitium.
  • New "Forum" building model: Cool looking and more impressive, with stone pavement.
  • Prevented zooming too close to the ground.
  • 2x Speed Button added.
  • When placing walls, the ones you can't afford now show in red (instead of not appearing).
  • Deleting roads now refunds wood.
  • Balanced food storage and warehouse capacities.
  • Arena: Updated the scale.
  • Comfort Indicator: Comfort debuff radius now appears orange to differentiate it from archer range.
  • Added hotkeys for more actions.
  • Overlays now stay when activating them manually and placing buildings.
  • Added a "gather all" tool (to select trees and rocks at the same time).


[h3]Bug Fixes[/h3]
  • Fixed some bugs causing save files not to load.
  • Fixed bug causing immigration to stop working.
  • Hydra going through walls fixed (let me know if this happens again).
  • Fixed citizens walking in circles when framerate is too low.
  • Fixed lag when opening the save game panel when the player has a lot of saves.
  • General stutters should be reduced now.


Enjoy!

Philippe

Demo Update: Languages Added!

[h3]Hey, City Builders![/h3]

Big thanks to everyone who’s played the Roman Triumph demo so far. The feedback has been super helpful, and it’s great to see so many of you enjoying the game!

We’ve decided to keep the demo available a little longer while we gear up for the Steam Next Fest. If you haven’t checked it out yet, now’s the perfect time.

https://store.steampowered.com/app/3333390/Roman_Triumph_Survival_City_Builder_Demo/

We’ve expanded the demo with a few more languages. It now includes Spanish, German, Portuguese, Polish, Russian, French, and Simplified Chinese.

Let us know if anything feels off - we’d love to hear your thoughts and make improvements where needed.

If Roman Triumph has caught your eye, adding it to your wishlist helps us a ton. Thanks for being part of this!

***
https://store.steampowered.com/news/app/1864880/view/4478361902017153141?l=english
https://store.steampowered.com/news/app/1864880/view/4478361902017151052?l=english