Experimental Balance Changes for upcoming Milestone #4
A new experimental balance patch is here! On PC ONLY, players on the experimental branch now have access to some new mechanics and parameter adjustments. We welcome your thoughts, your feedback, and your playtesting! I encourage dedicated coaches to join us in our Discord community to discuss these changes live with other players.
[h3]How to Access[/h3]
Right click Beastieball in your Steam library > Select "Properties" > Go to the "Betas" tab > Select "experimental" from the dropdown menu.
Your savedata is not be at risk when changing to different game branches. If your Beasties have plays on the default branch which they do not have access to in the experimental branch, they will be removed. Or, if you use new plays which are introduced on the experimental branch, they will be removed upon switching back to the default branch.
Plays which have been added or changed will be completely free to tutor to your Beasties at the Beastierball Academy on the temporary experimental build. Take this opportunity to try out new tools and let us know how they're feeling!
[p]This update introduces a lot of new features both visible and invisible. We've updated our underlying game engine and re-written a lot of individual effects and objects. We're still testing with all this to make sure it's stable before going into the next Milestone, but we'd appreciate your feedback on anything that stands out as a visual, technical or performance issue.[/p]
[p]On the bright side, you may notice the game's look has improved quite a lot with improved 3d rendering effects. We're excited to fix the remaining issues and talk more about all the changes in detail come next Milestone![/p]
[h3]How to Access[/h3]
Right click Beastieball in your Steam library > Select "Properties" > Go to the "Betas" tab > Select "experimental" from the dropdown menu.
Your savedata is not be at risk when changing to different game branches. If your Beasties have plays on the default branch which they do not have access to in the experimental branch, they will be removed. Or, if you use new plays which are introduced on the experimental branch, they will be removed upon switching back to the default branch.
Plays which have been added or changed will be completely free to tutor to your Beasties at the Beastierball Academy on the temporary experimental build. Take this opportunity to try out new tools and let us know how they're feeling!
โ ๏ธRendering/Effects Overhaul
[p]This update introduces a lot of new features both visible and invisible. We've updated our underlying game engine and re-written a lot of individual effects and objects. We're still testing with all this to make sure it's stable before going into the next Milestone, but we'd appreciate your feedback on anything that stands out as a visual, technical or performance issue.[/p]
[p]On the bright side, you may notice the game's look has improved quite a lot with improved 3d rendering effects. We're excited to fix the remaining issues and talk more about all the changes in detail come next Milestone![/p]
๐ง Balance Changes