Experimental April Balance Changes (Update 04/28)
* = Changed in update on 04/23
** = Changed in update on 04/24
*** = Changed in update on 04/25
**** = Changed in update on 04/28
On PC ONLY, we've got a big update to test in the Experimental Branch! It features a number of new features and sweeping balance changes. Jump on the Experimental Branch to take a peek and help us test these balance changes before we bring them to the main Steam release.
[h2]Balance Changes[/h2]
[h3]Traits[/h3]
[h3]Plays[/h3]
[h3]Beastie[/h3]
[h2]Fixes and Other Changes[/h2]
On PC ONLY, we've got a big update to test in the Experimental Branch! It features a number of new features and sweeping balance changes. Jump on the Experimental Branch to take a peek and help us test these balance changes before we bring them to the main Steam release.
[h2]Balance Changes[/h2]
[h3]Traits[/h3]
- (NEW!) Stagecraft: When field has RALLY or DREAD, this Beastie never takes more than 66 damage from attacks
- Given to Plumask in place of Performer
- Given to Plumask in place of Performer
- Precise:
- ****New effect: Non-SIDEWAYS attacks always go where they are targeted
We were happy with the power level of the previous adjustment, but we didn't put enough respect on Precise's utility to counteract common traits/strategies that revolve around redirection. We are trying a different implementation that leaves more counterplay to offense at the net while leaving more options for Illugus to punish opponents that over-rely on defensive redirection.
New effect: SIDEWAYS attacks do 3/4x damage and ignore all shields and redirection
The intention of Precise has always been to force opponents to cover lanes to avoid free points rather than utilizing redirection. But with lots of damage boosting, this could put opponents into no-win scenarios too easily. This refactor keeps the most threatening targeting options open, but also makes them less effective as kill options. - ****New effect: Non-SIDEWAYS attacks always go where they are targeted
- Crafty:
- New effect: Additional effects from this Beastie's attacks trigger twice
- *Fixed to interact correctly with Cut Shot
- New effect: Additional effects from this Beastie's attacks trigger twice
- *Unflappable:
- New effect: Damage from non-attack sources reduced by 20
- **Fixed an issue where this didn't interact correctly with damage from traps
- New effect: Damage from non-attack sources reduced by 20
- Musclebrain:
- 1.2x damage (from 1.3x)
- 1.2x damage (from 1.3x)
- Echo:
- 1x damage (from 3/4x)
- 1x damage (from 3/4x)
- Vampire:
- Restores STAMINA equal to 1/4 of damage dealt (from 1/6)
- Restores STAMINA equal to 1/4 of damage dealt (from 1/6)
- Welcoming:
- Restores 35 STAMINA to an ally that TAGS IN for them (from 40 STAMINA)
- Restores 35 STAMINA to an ally that TAGS IN for them (from 40 STAMINA)
- Stirring:
- Reflects negative
- * FEELINGs onto BOTH opponents now (rather than just the original user)
- ***Goofy:
- Updated text to read 1.3x rather than 1.5x
Back in January we intended to buff this trait, but due to a version control mishap the math was never properly updated so the trait was always calculated at 1.3x. We only just discovered this issue now thanks to fan investigation. However, in the time since we falsely claimed this change had been made, Goofsder saw a lot more usage and optimization, to the point where it would now be overpowered if we actually gave it a 1.5x damage multiplier. It seems any Beastie can be strong if you simply believe in them...
- Updated text to read 1.3x rather than 1.5x
[h3]Plays[/h3]
- (NEW!)
- ***Flatten Demolish - Body attack,
- 70 POW. POW x1.5 if field has any effects. Clears all field effects.
- Via level up
- Millimine/Demolipede
- Sprecko
- Millimine/Demolipede
- Via friendship
- Kassaleet, Deluja, Crabaret, Trat, Yamyth
- Kassaleet, Deluja, Crabaret, Trat, Yamyth
- *Changed interaction such that field effects are cleared even when the hit results in a point scored
- Via level up
- Clear Field
- Restores 10 STAMINA to entire team (from 8)
- Restores 10 STAMINA to entire team (from 8)
- Dump
- New effect: Mind attack, 60 POW. Used from net. Targets front row. POW x1.5 if user has 2+ ACTIONS.
- New effect: Mind attack, 60 POW. Used from net. Targets front row. POW x1.5 if user has 2+ ACTIONS.
- Hyperspike
- POW to 125 (from 135)
- POW to 125 (from 135)
- Challenge
- POW to 85 (from 90)
- POW to 85 (from 90)
- Ego Blast
- POW to 80 (from 85)
- POW to 80 (from 85)
- Dive
- POW to 55 (from 60)
- POW to 55 (from 60)
- Vigor Beam
- New Effect: Body attack, 20 POW. Used at net. Add user's STAMINA to POW.
This slightly flattens the curve on this attack's power, making it a little less exploitable at its best, while better clarifying how its power is calculated
- New Effect: Body attack, 20 POW. Used at net. Add user's STAMINA to POW.
- Heat Wave
- New effect: Every non-SWEATY fielded players feels 1 SWEATY
- New effect: Every non-SWEATY fielded players feels 1 SWEATY
- Snipe
- POW to 65 (from 60)
- POW to 65 (from 60)
- Nerve Strike
- POW to 55 (from 65)
- POW x2 if target has a bad FEELING (from 1.5)
- POW to 55 (from 65)
[h3]Beastie[/h3]
- Debugly
- Plays Added: Dispel, Telekinesis, Assess
- Plays Added: Dispel, Telekinesis, Assess
- Illugus
- Plays Added: Slice
- Plays Added: Slice
- Magpike
- Plays Added: Tool, Snipe
- Plays Removed: Tracker
Tool was too good on Trusting-Magpike. OK, we get it. We're turning the power knob down a tiny bit and seeing if we can get away with it now.
- Plays Added: Tool, Snipe
- *Heliath/Lunaptra/Humflit
- Plays Removed: Excited Pass
- Plays Removed: Excited Pass
- Platypulse
- Plays Removed: Demanding Set
- Plays Removed: Demanding Set
- Noizard
- 50 BDEF (from 55)
- 85 MDEF (from 90)
- 50 BDEF (from 55)
- Mistic
- 80 MDEF (from 70)
- 80 MDEF (from 70)
- Zefyre
- 89 SPOW (from 92)
- 85 MDEF (from 88)
- 89 SPOW (from 92)
- Hydrolm
- 75 BPOW (from 70)
- 75 BPOW (from 70)
- Tortanchor
- 70 BPOW (from 65)
- 110 BDEF (from 115)
- 70 BPOW (from 65)
- Riplash
- 55 BDEF (from 60)
- 90 SDEF (from 95)
- 55 BDEF (from 60)
- ***Cherrily
- 88 SDEF (from 90)
- 57 MDEF (from 60)
- 88 SDEF (from 90)
- Squimage
- 46 SDEF (from 38)
- ***Plays Removed: Assess
- 46 SDEF (from 38)
- Plumask/Collarva/Wormask
- ***Plays Removed: Assess
- ***Plays Removed: Assess
- Bildit/Handicoot/Bandicraft
- ***Plays Removed: Assess
- ***Plays Added: Meditate
- ***Plays Removed: Assess
- Grazada
- ***Plays Added: Pep Shot
- ***Plays Added: Pep Shot
- Pladion
- Plays Removed: Demanding Set
- 40 BPOW (from 30)
- 81 BDEF (from 86)
- 70 SDEF (from 75)
- Plays Removed: Demanding Set
- Maraptor
- 87 BPOW (from 89)
- 29 SPOW (from 19)
- 85 MPOW (from 87)
- 83 BDEF (from 85)
- 88 MDEF (from 91)
- 87 BPOW (from 89)
- Mascurry
- 97 BDEF (from 82)
- 88 SDEF (from 91)
- 54 MDEF (from 50)
- 97 BDEF (from 82)
- Diabloceras
- 108 BDEF (from 111)
- 83 SDEF (from 86)
- 68 MDEF (from 71)
- ***Plays Removed: Assess
- 108 BDEF (from 111)
[h2]Fixes and Other Changes[/h2]
- Beasties are now immune to all additional feelings when they are WIPED
- Skulkapi's Stealthy trait will now fail to activate if the space they intend to move to is obstructed by a WALL
- Adjusted SP cost of field-clearing plays in the Academy shop
- **Fixed a visual issue when scoring a poitn by hitting a WIPED Beastie through a wall
- **Fixed a crash to do with a Beastie trying to become TIRED from STRESSED while already WIPED
- **Adjusted a Heliath playbook in the Tower Challenge
- **Added a delay to Scary Face (Grazada's trait) triggering such that the interaction between it and other movement effects like Stealthy is clearer
- ***Changed how effects that impact the target's ally trigger, such that single Beastie teams (aka ROWDY Beasties) don't get double-triggered effects