Experimental Balance Changes for upcoming Milestone #2 (Updated 09/05)
% = Changed in patch on 09/05
@ = Changed in patch on 09/01
# = Changed in patch on 08/28
& = Changed in patch on 08/27
^ = Changed in patch on 08/26
* = Changed in quick patch on the same day
*This experimental update is currently built using a new version of our game engine, GameMaker. This engine update has allowed us to greatly optimize the game's texture usage, meaning a big boost to framerate AND a big reduction in memory usage, meaning fewer unexpected crashes during long sessions. This engine update also means anything in the game may be ever-so-slightly different in ways we can't anticipate, so we'll be looking for bug reports related to this!
After our pause on balance updates, the next one is (finally?!) on its way! By allowing for more time between changes, we were able to collect a lot more data and see more clearly how different Beasties stacked up; it also helped us to identify more subtle underlying problems that only became clear after sifting through the noise.
We welcome your thoughts, your feedback, and your playtesting! I encourage dedicated coaches to join us in our Discord community to discuss these changes live with other players. Please note these changes are currently live on PC only for now.
*This experimental update is currently built using a new version of our game engine, GameMaker. This engine update has allowed us to greatly optimize the game's texture usage, meaning a big boost to framerate AND a big reduction in memory usage, meaning fewer unexpected crashes during long sessions. This engine update also means anything in the game may be ever-so-slightly different in ways we can't anticipate, so we'll be looking for bug reports related to this!
After our pause on balance updates, the next one is (finally?!) on its way! By allowing for more time between changes, we were able to collect a lot more data and see more clearly how different Beasties stacked up; it also helped us to identify more subtle underlying problems that only became clear after sifting through the noise.
We welcome your thoughts, your feedback, and your playtesting! I encourage dedicated coaches to join us in our Discord community to discuss these changes live with other players. Please note these changes are currently live on PC only for now.
π§ Balance Changes