1. Beastieball
  2. News
  3. January Bugfix Patch

January Bugfix Patch

Since the last Milestone, we've been working on a lot stuff, making small improvements and addressing feedback reports. Here's a collection of changes that we felt were worth putting out now rather than waiting for the next Milestone!

🚧Fixes & Changes
  • Added FXAA effects to 3D objects. This softens the edges of 3D objects nicely. This can be disabled in Settings > Performance, but the cost is relatively low so shouldn't make an impact on most devices. This has been in the experimental branch for the last month and seems to be working great!
  • Updated the layout of "Detail View." Previously, highlighting a Beastie showed stats, trait, yearnings, and recruit data on the bottom of the screen; whereas selecting them would show their plays on the top of the screen. We've modified it such that there is much more space on the screen top, and all highlight/selection data also displays on the top. This means you can't view highlight/stat data while viewing plays, but there's much more space between elements which means it's easier to see Beastie and stamina bars at all times, and also relevant info is now all in one consistent location.
  • Some minor text changes; updated Chinese localization with some fixes and more translated text, fixed some auto-generated Beastie nicknames, and added a couple text lines for certain menu features.
  • Fix for missing lines when unlocking Super Tower Tourney immediately upon completing Tower Tourney
  • In the Super Tower Tourney, if your streak goes long enough to see every boss (over 100), repeat bosses will now start appearing instead of generic matches
  • In the Super Tower Tourney, boss characters will now loop their dialogue rather than going silent if the player has matched them enough times
  • Added dialogue for Kaz in the Super Tower Tourney (oops... don't know how I missed that one... localization will come in the next update).
  • Improved random team generation for players using the "Random Team" option; training values are better optimized, and some team playstyles are now excluded (some are fun in the hands of an AI opponent, but not as fun to pilot).
  • Fixed/updated some Tower playbook sets for Illugus and Mudslee
  • Updated Tower Beastie stats for many sets to favor maximum POW at the cost of DEF (only applies at 50+ wins, but it will add some teeth to higher-level floors).
  • Extra safety preventing fast travel while in challenge modes
  • Added extra culling to some 3D objects in the city to improve performance
  • Simplified/optimized the way Beastie emotes are rendered in the overworld to improve performance and reduce the chance of bad z-fighting.
  • Added some extra safety checks to prevent rare crashes in a couple instances
  • Changed interaction bounds for water fountains in locker rooms to not be interactable through walls
  • Fixed ground placement for Callisto
  • Better spawn locations when exiting some Callisto hangouts
  • Fixed the missing "Friendship maxed!" message after Callisto's last hangout
  • Player animations now freeze while some menus are open, matching Beasties and other characters
  • Minor updates to credits text