May Mini-Update
Here's a quick little mid-month update! As always, please note that we're working on lots of other stuff which isn't noted here. Our first major milestone update is on track to ship in June, so please look forward to that!
[h2]✨New Features[/h2]
[h2]🔧Balance Changes[/h2]
We're still assessing the shifts in game balance since our last major balance update. We'd like to see how the meta feels in at least the next Bigmoon Bash before we shake things up dramatically again.
[h3]🍄Traits[/h3]
[h3]⛰️Expedition[/h3]
Increased the rarity of Leobro and Waglash so that they aren't available in the pool of recruitable starter Beasties.
[h2]🚧Other Fixes and Changes[/h2]
[h2]✨New Features[/h2]
- Edit Teams in Team Setup - this has been a top-requested feature from PvP players. You can now edit the content of your teams as defined in Team Setup! Specifically, you can modify your team order and what plays are equipped. This does come with some weird caveats worth mentioning.
- Uploaded teams won't update when you edit the team locally. If you want to update the data you have uploaded, you'll need to stop sharing the team and re-upload it to generate a new share code.
- Beasties that belong to you will have access to whatever plays they currently know. So it is possible to teach a new play to a Beastie that's already in a saved team, and then add it in
- Teams you have downloaded will only have access to the plays currently equipped on those Beasties.
- Uploaded teams won't update when you edit the team locally. If you want to update the data you have uploaded, you'll need to stop sharing the team and re-upload it to generate a new share code.
[h2]🔧Balance Changes[/h2]
We're still assessing the shifts in game balance since our last major balance update. We'd like to see how the meta feels in at least the next Bigmoon Bash before we shake things up dramatically again.
[h3]🍄Traits[/h3]
- Power Up, High Spirits and Full Focus: These traits associated with the 3 starter Beasties now confer a +50% power bonus when the Beastie has less than 34 stamina, rather than a 1.5x power multiplier.
- This is a very subtle change that mostly limits how much this power level interacts with other ramping methods.
- Superorganism: Changed to trigger when the Beastie hits 0 STAMINA, rather than when they are WIPED.
- This is essentially only relevant for plays that can self-inflict WIPED and these are only relevant on Beasties that can access this trait via Trait Dance. For players who successfully ran this strategy, it would often make the game unplayable for opponents, so we've decided to mitigate its most offensive abuses.
[h3]⛰️Expedition[/h3]
Increased the rarity of Leobro and Waglash so that they aren't available in the pool of recruitable starter Beasties.
[h2]🚧Other Fixes and Changes[/h2]
- Fix for a load/softlock issue that can happen when exiting replays or online matches
- Fix for a crash when attempting to queue in a "Local Network" on Sportnet as part of a story sequence
- Removed Assess from Diabloceras (this was noted as a change in previous balance patches but wasn't properly implemented)
- Removed incorrect popups when Illugus with the Precise trait lands a sideways attack on a shielded Beastie
- Reduced how frequently Conjarr's Crpytic trait visually activates from receiving an attack
- When attempting to queue in a Bash with an illegal team, the game now offers to automatically assign you a random legal team instead
- Updated damage preview to account for the damage boost from the Hunter trait on opponents that are benched
- Moved some NPCs in Beryl