Morbid Metal: Steam Next Fest Recap
[p]Hey guys,[/p][p]Steam Next Fest has officially wrapped, and we’re blown away by the response to the Morbid Metal demo. Your time, feedback, and support meant the world to our small team. Here’s a quick look at what went down:[/p][h3]📊 Stats (because numbers are cool)[/h3]
- [p]66,000+ players stepped into the arena[/p]
- [p]26,200+ hours of stylish combat logged[/p]
- [p]32,000+ iterations of the roguelike loop conquered[/p]
- [p]176,000+ shapeshifts executed with deadly precision[/p]
- [p]Striking visuals and a bold art direction that stands out[/p]
- [p]Distinct playable characters, each with their own skills, combos, and combat identity[/p]
- [p]Fluid, responsive combat that feels great to control[/p]
- [p]Strong potential — players see the foundations of something truly special[/p]
- [p]Performance issues and room for optimization across systems[/p]
- [p]Limited accessibility options, including UI scaling and text readability[/p]
- [p]Demo length felt too short to fully appreciate the depth of the game[/p]
- [p]Sound effects and animations need additional polish and impact[/p]