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Upcoming Playtest: New Character, New Systems, New Depth

Hey guys,

We’ve been shaping Morbid Metal into something sharper since the June demo. The upcoming playtest introduces a new character, new arenas, and the first look at the game’s economy and progression systems.

New Playable Character: Vekta


Vekta is the Operator’s rebellious creation, a ranged fighter who wields precise shurikens to control space with elegance and precision. They are graceful, methodical, and utterly unforgiving.



New Arenas in the Sublime Garden


The Sublime Garden expands with new arenas, improved layouts, and refined combat flow. Expect more verticality, tougher encounters, and fresh ways to master shapeshifting.



New Section: The Steel Sanctuary


After conquering the Sublime Garden, players descend into the Steel Sanctuary: a twisted city of steel and rusted ambition. Neon lights cut through shadowed streets where danger waits around every corner.



Boss Encounter


Face a powerful boss guarding the exit of each section in the Simulation. This new fight pushes your precision, timing, and adaptability to the limit.



Tokens and the Emporium


Earn Tokens during each iteration and spend them in the Emporium for HP, Routines, and other upgrades. Tokens vanish when the run ends. Every choice matters.



Meta Progression


Unlock permanent upgrades between runs through the Neural Nexus, Protocols, and Corpora. Each system deepens your long-term progression and rewards mastery across all characters.



New Routines & UI Updates


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This playtest marks a big step toward the full Early Access experience in Morbid Metal. Thank you for your continued feedback and support. We can’t wait to hear what you think!

*Playtest access will be given to selected Discord members who sign an NDA prior to participation.

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