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Sharpen your blades: Morbid Metal launches tomorrow!

Hey Morbid Metal fans,

[h2]D‑1 BEFORE RELEASE! [/h2]
Just in case you haven’t marked it in your calendar yet, you can now set up a reminder, prepare your rig, and get ready for the fight.

Quick reminder: the Early Access price will be €17.99 / $17.99, BUT we’re launching with a special limited‑time discount of –25%. Make sure not to miss it!

[h2]Realease Timing map: [/h2]

The world won’t enter Early Access at the same time, but the fight will hit everyone just as hard. Find your moment and prepare to unleash your combos without hesitation.

[h2]PC Specs: [/h2]

Morbid Metal demands precision, speed, and raw power — from both you and your PC. Ensure your system is ready to keep up with every slash, shift, and surge of combat.

[h2]Early Access Build [/h2]

[h3]Core Gameplay Content [/h3]

3 playable characters, each offering distinct combat identities that open more combos' possibilities and allow players to tailor their playstyle:
  • Flux, specialized in high single‑target damage
  • Ekku, focused on multi‑target attacks
  • Vekta, excelling in ranged combat


The Void: the tutorial area for first‑time players, later becoming the home of the Training Area and the Hub for meta‑progression.

Emporium (mid‑run shop): a safe harbor away from intense combat where players can spend their hard‑earned resources on various boosts.

Operator’s Trial: an ultimate challenge where players’ skills are put to the test. Success is rewarded generously.

Semi‑procedurally generated biomes:

Biome 1: Sublime Garden with beautiful vistas and nature. A millennium of neglect has eroded the landscape.

Biome 2: Steel Sanctuary, a fractured, deadlier cityscape of towering steel and rusted ambition.

[h3]Run Progression Systems [/h3]

Routines (mid‑run upgrades)

Devil’s Bargains (high‑risk, temporary modifiers)

Eden’s Blessings (mid‑run routine upgrades)

Nano Chips – in‑game currency used in the Emporium

[h3]Meta‑Progression [/h3]
Neural Nexus (persistent upgrades)

Protocols (starting modifiers)

Corpora (core upgrades)

Lore Codex entries

[h3]Enemies & Bosses[/h3]
10 enemy types (5 archetypes + 5 variants)

Saru — Sublime Garden (Biome 1)

Prophet — Steel Sanctuary (Biome 2)

[h2]️What’s Next [/h2]
The Early Access Roadmap will be revealed a few days after launch, on April 17, during the Find Your Next Game Showcase.

This gives us time to:

Gather your first reactions, adjust and refine the roadmap accordingly and then present a version shaped by player feedback during FYNG.

[h2]Feedback, Data & Ongoing Improvements [/h2]
We’ll be actively collecting feedback and impressions shared on:
  • Steam
  • Our official Discord
  • And across the wider community

This improvement process began with the demo last year and we are excited to put it to the true test through Early Access.

In the meantime, the best way to support the game is simple: talk about it, share it, and bring others into the chaos.

As always, we’re incredibly grateful for your support throughout this journey. From the bottom of our hearts, thank you for believing in the vision of Morbid Metal and for joining us at SCREEN JUICE on this wild ride.

Stay metal. 🤘🖤
- Felix & the Screen Juice Team