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Bunker Builder Simulator News

Devlog #3 - Tools

[h2]Dear entrepreneur![/h2]

We hope you are all right in these uncertain times! 🌥️


To make your day better we have prepared a quick overlook of new tools you will be able to use in Bunker Builder Simulator 🛠️
Bunkers are great, but they have to be built first. No matter what they will have to withstand, you will need the right tools to do it. So what will be waiting for your hands? 👐


Let’s start with a shovel which is a basic tool you will use a lot. When you will need to dig a little deeper and the excavator won’t be able to deal with more delicate work a shovel will be the tool you will need.







When you create the metal skeleton of your bunker, you will feel more comfortable with a welder. It will help you get the job done quickly and precisely! Be careful as sloppy joints will weaken the structure of your bunkers. ‼️

There will also be tools in the game that will make the interior of your bunker feel more like home. A paint roller or putty will help you decorate and smooth the walls of your bunker. A screwdriver will come in handy when you want to put new shelves on the walls. 👷‍♂️





🧱 Those are not all of the tools you will be using. That is just a glimpse of what is waiting for you in Bunker Builder Simulator. 🧱




We invite you to our Discord,
where you will be able to talk with people working on the game 😎





Take care and see you in the next Devlog!
Bunker Builder Team

Devlog #2 - Accepting contracts

[h2]Dear entrepreneurs![/h2]
How are you all doing? We hope everything is well.


In the previous devlog we talked a bit about the vision for our game, which seemed to start a Discord discussion! Thank you very much for all the ideas, suggestions, and all words of encouragement, it really boosts our morale while working on the game.



Today we will talk about accepting contracts in the game. As you know for the previous devlog, the contracts from potential clients will popup on the computer. We will be able to sort through all the business propositions and choose those which we are interested in. If we do not care about the particular contract because of low profitability, high production costs or our own preferences, we can reject it, but BEWARE (!) - it will be at the cost of our reputation.
Having high reputation allows us to accept more profitable tasks, which give us a chance to enhance our skills faster, thus we must be careful about how often we allow ourselves to let smaller contracts pass us by.







We want our UI to be clear, have readable graphics and toned down colors. If you have any propositions, share them with us, we will try to take them into consideration during development of this mechanic!



We invite you to our Discord: https://discord.gg/3bSvc8Byzh
where you will be able to talk with people working on the game!

Take care and see you in the next Devlog!
Bunker Buildera Team

Devlog#1 - A vision of game

Hello!

First of all we would like to thank you for your response to our previous post. You have a lot of questions about the gameplay, mechanics, and player agency in our game, which we appretiate very much.



Today we would like to share the vision for our game with you.

As you well know the game will allow construction of bunkers for different clients. You will be able to contact those clients via the computer in your in-game office. Of course the mechanic regarding client interaction will require a separate devlog ;).
After accepting a contract you will be transported to you client's property in order to complete the job!




In order to properly build our bunker we will have complete various tasks from the list - from preparing the foundations, or constructing a scaffolding, to completely designing the interiors.

While working you will have to take care to complete special demands and instructions your clients might have, as well as adhere to official safety norms like:

- patching up holes in walls
- embanking exterior walls in earth up to the height of the ceilling
- sealing (hermetization) of the bunker
- installing bunker equipment (ventilation systems, power generators, valves)
- stocking up different rooms with appropriate supplies





Of course you will have a range of machines and tools to help you make the whole process more efficient. 🙂








We're sure you have a lot of questions regarding the information we provided in this devlog - so don't hesitate to reach out to us! We want our game to meet all of your expectations, so your ideas and opinions are extremely useful to us.



We also encourage you to join our Discord: https://discord.gg/3bSvc8Byzh


We wish you all the best!

Official announcement!

Welcome,


Today we'd like to officially announce Bunker Builder Simulator

We've been working on this game for some time now, so in the coming week you can expect the launch of our devlogs, in which we'll tell you all about our vision for the production!



Considering we're still in the early stages of the game's development, we'd like to invite you to share suggestions and comments as well as to ask questions related to its gameplay.
Your opinion means a lot to us.
We also invite you to join our Discord. You will have a chance to talk to the creators of our game :)





Join the Discord : https://discord.gg/3bSvc8Byzh


All the best,
Hyper Studio