0.9.72 Boss-related changes
Latest boss-related changes
The core idea is that bosses should obstruct player from completing objectives, but you still have ways to bypass them, or confront them head-on.
• In Raid, Capture, and Assault modes, bosses will now patrol the map after spawning instead of directly chasing the player.
• In Assault and Survival modes, once a boss spawns, other enemies will stop pursuing the player and instead watch your duel.
• Optimized fonts to reduce lag.
• In Survival mode, enemies will now search for the player's approximate location instead of heading straight for you (their recon plane have been confiscated).
• Fixed a bug that could cause vehicles to get stuck when moving back and forth.
• Fixed an issue where bosses actually had a shorter vision range than regular enemies.

The core idea is that bosses should obstruct player from completing objectives, but you still have ways to bypass them, or confront them head-on.
• In Raid, Capture, and Assault modes, bosses will now patrol the map after spawning instead of directly chasing the player.
• In Assault and Survival modes, once a boss spawns, other enemies will stop pursuing the player and instead watch your duel.
• Optimized fonts to reduce lag.
• In Survival mode, enemies will now search for the player's approximate location instead of heading straight for you (their recon plane have been confiscated).
• Fixed a bug that could cause vehicles to get stuck when moving back and forth.
• Fixed an issue where bosses actually had a shorter vision range than regular enemies.
