0.9.77b BM-13 "Katyusha" and Artillery-Related Changes!
[h2]🚀 0.9.77b Update Announcement[/h2]
[h3]🚜 New Vehicle Arrives![/h3]


[h3]💥 Artillery-Related Changes[/h3]

[h3]✨ Zina Skill Adjustments[/h3]


[h3]⚙️ Other Optimizations and Fixes[/h3]
Hey Commanders! Here comes the 0.9.77b update!
Rocket vehicle, field guns, skill changes, and tons of fixes and tweaks. Let's take a look!
[h3]🚜 New Vehicle Arrives![/h3]
- "BM-13 Katyusha" is here!
A 132 mm multiple rocket launcher, affectionately known by soldiers as "Katyusha".
She can summon a BA-10 scout car to designate artillery strike coordinates.
Yeah, Katyusha has been awaiting the indirect fire system for over two years, and now it's finally ready to go!


[h3]💥 Artillery-Related Changes[/h3]
- Added 6 new field artillerys. Enemy artillery positions will now primarily consist of fixed emplacements.
- BA-10 gained the Artillery Strike Call skill and now starts battles with one Rank1 field gun ally.
- SPG Advanced Difficulty Level 5 effect has been changed to: Enemy bunker count +30%.
- Fixed a bug where the explosion debuff in SPG Advanced difficulty could reduce enemy stats below zero,
sometimes even making enemy tank destroyers grow turret out of sheer rage. - SPGs will no longer automatically adjust gun elevation when equipped with non-HE and non-rocket weapons.
- When SPGs perform artillery strikes, shells will now correctly hit vehicles instead of passing straight through them.

[h3]✨ Zina Skill Adjustments[/h3]
- New skill "O Great Katyusha!":
Ally rocket weapon fire rate and reload speed +50% (also applies to the player). - "Sharing is Caring" skill effect changed to:
All hull upgrades you choose afterward will also apply to allies. - "Shell Shock" has been renamed to "Ignite":
Effect changed to Ally rocket weapons Damage +5 (also applies to the player). - Added Zina's Live illustration!


[h3]⚙️ Other Optimizations and Fixes[/h3]
- Optimized textures. The lowest graphics setting now looks more like a PS1-era game, but performance has also improved.
- Fixed an issue where some support vehicles no longer spawned with friendly units.
- Fixed a display bug where scouting skills appeared to massively reduce enemy armor.
- Fixed an issue where captured enemies were still hunted down by resentful friendly units.
- Fixed a bug where the Commissar's starting event could reappear later as a random event.
- Fixed several SPG decoration positioning issues.
- Fixed multiple Karl-related bugs.
- Updated Karl's sound effects.
- Added a more robust save protection system.
If you encounter any save-related issues, please contact the developer at any time!
💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" → "Betas" → "Beta Participation"! Once everything's stable, it'll go live on the default branch.