0.9.81b New vehicle "Valentine Gap Jumping Tank"!
Hey Commanders! Here comes the 0.9.81b update!
The jumping tank has arrived, along with several new rocket-equipped vehicles. Let’s take a look!
[h3]🚜 New Vehicle Arrives![/h3]
- "Valentine Gap Jumping Tank"
- A brand-new Rank 2 special medium tank!
- Equipped with 26 rockets mounted on both sides of the hull. Once ignited, they launch the entire vehicle into the sky, allowing it to leap over enemy defenses!
- Might even land safely with a bit of luck…
- A brand-new Rank 2 special medium tank!
- 🔥 New Mechanic: "Rocket Jump"
- Ignite the rockets mounted on both sides of the hull to temporarily lift the vehicle off the ground.
- This effect replaces the original engine boost acceleration.
- Ignite the rockets mounted on both sides of the hull to temporarily lift the vehicle off the ground.


[h3]⭐ New Elite Vehicles[/h3]
- T17E1 (Rank 4): Replaces the artillery command ability with 4 × 152 mm RP-3 "Tulip" rockets.
- Cromwell Mk. VI (Rank 5): Equipped with 4 "Tulip" rockets and track armor.
- Sherman Firefly (Rank 6): Equipped with 2 "Tulip" rockets, track armor, and a rather unusual dummy gun barrel.
- Additionally, when starting a new game, if you already meet the unlock requirements for an Elite Vehicle, the reward screen will now pop up immediately.

[h3]⚙️ System Adjustments and Fixes[/h3]
- All British vehicles can now select the German Gray camouflage.
- Continued attempts to fix the issue where captured enemies are still attacked by allies.
- The pause menu now displays the player's armor value.
- Fixed an issue where high-elevation vehicles would have their gun barrel stand upright when aiming at very close target.
- Fixed a bug where the garage camera would be shaken away by explosions.
- Fixed a bug where Elite P26/40 would try to appear too early in the first mission.
- Fixed an issue where the AOE indicator would not display underwater.
- Fixed a bug where medkits touched by ally units could not be picked up by the player.
- Weapon upgrade values are now rounded up, and each upgrade is calculated separately.
For example: 1 penetration +20%, then +50% will now result in 3. - The minimum value for penetration, damage, and reload time is now 0.5.
[h3]🧧 Special Note[/h3]
- The game will participate in the Steam Lunar New Year Sale starting tomorrow.
During the event, you will be able to get the game at a discounted price!
💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" → "Betas" → "Beta Participation"! Once everything's stable, it'll go live on the default branch.