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Multi Turret Academy News

0.9.37b New Pontoon modifications and bug fixes

• Pontoon modifications for the T-26 and Panzer II are now available in the garage.
• All vehicles will now automatically adjust their gun elevation when on uneven terrain to maintain their original firing range as much as possible. High-angle fire remains an exclusive ability for self-propelled artillery.
• Fixed a bug where the trajectory of high-explosive shells deviated significantly from the aiming line.
• Fixed a bug where the BM-8-48 turret was not affected by elevation control — it's now easier to hit targets!
• Fixed a bug where the range of the Bazooka Jeep, Maus secondary gun, and E-100 secondary gun was shorter than their stated values.
• Fixed a bug where the target vehicle in the garage would suddenly start moving on its own.

0.9.36b Fixed bugs about Aiming Line and Machine Guns

0.9.36b
• Fixed a bug where the aiming line would sometimes get stuck.
• Fixed a bug where roof-mounted machine guns on HE turrets couldn't hit targets.
• Bosses can now float on water.
• Fixed a pathfinding issue for enemies with in-place turning.

I will start adding new content after the bugs are fixed!

0.9.35b New LVT with 57mm gun and bug fixes

[h2]🚀 0.9.35b New Vehicles Now Available![/h2]

  • LVT(A)-4/ZiS-2: An amphibious tank destroyer armed with a 57mm anti-tank gun!




[h3]🧠 AI Pathfinding Gets a Massive Upgrade![/h3]
  • They now reach their destinations more smoothly and bump into teammates' rear ends less often.
  • Ally amphibious tanks will now join you in the water~
  • New crew dialogue during respawn now added


[h3]🐞 Bug Fixes![/h3]
  • Fixed amphibious tanks veering off course when exiting water
  • Fixed range anomalies with various self-propelled artillery
  • Fixed the absurd bug where the BOSS would send objects flying upon contact
  • Fixed the inability to hit land targets while in water


💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"! Once everything's stable, it'll go live on the default branch

0.9.34b Tiny fixes

• All vehicles now persistently display aiming line when holding the right mouse button to aim.
• Increased the size of tank bunkers to prevent HE shells from missing.
• Bosses and flying tanks will now directly crash through buildings upon impact.
• Modified the raid mode: The mission is now considered complete as long as there are no anti-aircraft vehicles within the AA position—even if you just push them all out. Ally bombers thank you for your efforts.
• Fixed a bug where the aiming lines for players and AI were incorrectly positioned.

0.9.33b Fixed gun elevation problem caused by gun elevation problem

• Fixed a bug where the roof machine gun of the HE turret couldn't hit targets.
• Fixed the issue of poor accuracy when the Karl called for artillery strikes.

Thank you to all the players for your active testing and bug reports!