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Multi Turret Academy News

0.9.43 Beta content has now gone Live!

0.9.43
• Completed translations for all languages, beta content has now gone Live!
• Increased the in-game rocket's drop, giving it a more elegant trajectory without affecting its range.
• Fixed a bug where the character appeared as the main menu is just Maria. Well, I suppose that is a bug.
• Fixed a bug where the T31 would not fire when transformed into an auto turret.
• Fixed a bug where the bunker's turret was positioned incorrectly.
• Fixed a bug where the SU-152's gun barrel sometimes appeared broken.
• Fixed a bug where sub turrets could not be used in the garage.

0.9.42b Bug fixing about Random Event and T31

0.9.42b
• Rocket turret now display their explosion radius indicator
• Added distance markers in the garage to help measure your tank's dimensions
• Fixed a bug where the T31 turret would not appear in the turret selection pool
• Fixed a bug where returning to the main menu would cause random events to refresh
• Fixed a bug where range-increasing effects would excessively boost the range of SPG
• Fixed an issue where shells would sometimes hit the wrong side of a vehicle

0.9.41b
• Fixed the bug where the turret could not be selected during the Yulia event
• Now, exiting after selecting any option during the event will directly end the event
• Entering a battle will now end all unfinished events


0.9.40b T31 Demolition Tank and Random Events!

[h3]💥 New Vehicle Arrives![/h3]
  • T31 Demolition Tank: An 8th-tier SPG equipped with a massive 183mm rocket launcher!
  • This is the distant cousin of Churchill AVRE. If tanks could dream, this is what they'd see in their nightmare..




[h3]🎲 Random Event System is Here![/h3]
  • A brand-new Random Event System has been added! Random events will now appear on the roadmap, and you'll be able to choose how to respond to them, gaining different rewards!
  • But most importantly — you'll get to spend more time with the students!
  • (This is not the final version yet, and we'll continue refining it based on your feedback!)


[h3]🔧 Other Updates & Improvements[/h3]
  • Turret affix descriptions will now be displayed on the left side of the card for easier viewing!
  • Ferdinand has received a new optional main weapon — the MG34!


💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"! Once everything's stable, it'll go live on the default branch

0.9.39b Another bug fixing about water and projectile

• Fixed the bug where non-explosive shells couldn't hit targets on water.
• Fixed the bug where AI couldn't hit vehicles below it.
• HE shells, rockets, and HEAT shells will no longer trigger overpen.
• Some in-game music has been placed in the game's root directory. Those who want it can now take it themselves. "Multi Turret Academy_Data\StreamingAssets\Music"
• Let's hope this is the last bug fixing related to water and projectile trajectories.


0.9.38b All SPGs now have the historically elevation angle

0.9.38b
• All self-propelled guns have been updated with historically accurate elevation; their firing ranges are now greatly increased. (Thanks to all the players who helped in searching for the data!)
• Fixed a bug where self-propelled gun shells would detonate shortly after being fired.