1. Multi Turret Academy
  2. News

Multi Turret Academy News

0.9.72 Boss-related changes

Latest boss-related changes
The core idea is that bosses should obstruct player from completing objectives, but you still have ways to bypass them, or confront them head-on.
• In Raid, Capture, and Assault modes, bosses will now patrol the map after spawning instead of directly chasing the player.
• In Assault and Survival modes, once a boss spawns, other enemies will stop pursuing the player and instead watch your duel.

• Optimized fonts to reduce lag.
• In Survival mode, enemies will now search for the player's approximate location instead of heading straight for you (their recon plane have been confiscated).
• Fixed a bug that could cause vehicles to get stuck when moving back and forth.
• Fixed an issue where bosses actually had a shorter vision range than regular enemies.


0.9.71 Compressed texture sizes

• Compressed all in-game texture sizes, reducing memory usage by about 20% (although this means you will almost need to re-download the entire game)
• Fixed a bug where firing the main weapon would also fire the roof-mounted machine gun
• Continued fixing the issue where captured enemies could be attacked by allies.
• Enemies can now hold their breath underwater for longer
• Reduced some hyperactive behavior of the Hermelin
• Replaced the sound effect of the BM-8-24 and BM-8-48 with new, more powerful one
• Fixed some text display issues

0.9.70 Tiny fixes

• The Commissar event no longer counts toward the random event limit
• Fixed targeting issues for various sub turrets
• Captured enemies will now follow the player
• Captured enemies can now also gain a revival chance from Zina's skill
• You can now hold Yulia on the rank reward screen to continuously level up vehicles.
• Leveling will no longer be possible after level 99


0.9.68 Beta features are now live!

• Beta features are now live!
• Optimized Char BB weapon switching: it will no longer automatically switch weapons after reloading is completed
• Added reload sound effects for Char BB's second main gun
• Fixed an issue where Char BB's second main gun was not affected by reload speed or range bonuses
• Fixed Char BB's camera issue when modifying turret
• Fixed an issue where Char BB would not fire after obtaining the "Let Me Play!" skill
• Fixed a bug where captured vehicles could still be attacked by allies and suffer scout debuff
• Fixed a bug where rerolling mission could cause the boss to change
• Fixed a bug where HE shells dealt armor damage twice to a directly hit target


0.9.67b Commissar fixes

0.9.67b
• Fixed an issue where turret choosing in the Commissar event could not be re-rolled
• Fixed an issue where the tutorial could not progress properly
• Fixed error in boss music's playing
• Performance optimizations