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Multi Turret Academy News

0.9.48b Fixed bugs about BOSSes

• Fixed a bug that caused White Tiger's fog to severely impact frame rates.
• Fixed a bug causing abnormal target point checking in Capture mode.
• Fixed a bug where the Hermelin Boss would raise its cannon high when it spotted the player.

This is my first attempt at adding BOSS characters and also my first time designing BOSS skills. I accidentally spent far more time on it than I had imagined, and there are still many imperfections in the design. I’m truly grateful for all the players’ patience and waiting!

I will continue to adjust the existing BOSSes and add more fun new characters and BOSSes in the future. Stay tuned~~

0.9.47b New Characters and big BOSS skill updates!

Hey Commanders! Here comes the 0.9.47b Update Announcement — this time we've got new characters and big BOSS skill updates, so let's take a look!
[h2]🚀 0.9.47b[/h2]
[h3]🐾 New Characters :Renee and Anne![/h3]
  • They are the commanders of your old friends White Tiger and Panzer III Z (now renamed Hermelin)!
  • They come from the "Zoo Academy of Fine Arts", a school famous for collecting vehicles named after animals. From now on, you'll have more chances to know them!


[h3]👑 BOSS Skill Updates![/h3]
  • Hermelin (formerly Panzer III Z): New skill "Endless Malice": Upon receiving fatal damage, heal all crew members and greatly increase mobility.
  • White Tiger: Gains two new skills!
  • "Relentless Pursuit": Summon a phantom to hunt enemies. Vanishes upon taking any damage.
  • "White Curtain": Generates dense white fog around itself, reducing the vision of all vehicles.


[h3]🐞 Optimizations & Fixes[/h3]
  • Improved AI pathfinding. Now they will sometimes attempt flanking maneuvers!
  • Fixed a bug in Raid Mode where pushing the AA vehicles out of their position and then destroying them would incorrectly count as completing the mission twice.


💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"! Once everything's stable, it'll go live on the default branch

0.9.46b Fixed Shoreline-related bugs

• Players can now hit enemies on high platforms.
• Players now gain a stealth status when entering underwater areas.
• The terrain along the Shoreline has been smoothed
• Reduced the frequency of idle text prompts for students.
• Adjusted player spawn points in Shoreline Survival Mode to prevent players from getting stuck when falling from platforms.
• Czech hedgehogs are now destroyed after being in contact with a vehicle for 3 seconds.

• Fixed a bug that allowed AI to hold their breath for an unusually long time underwater—they will now drown correctly.
• Fixed a bug causing the Shoreline boss to spawn in incorrect locations.
• Fixed a bug preventing the KV-6 from moving ashore.
• Fixed a bug that allowed players to escape the map from underwater areas.
• Fixed a bug preventing players from firing normally on the wreckage of the Mark IV.
• Fixed a bug that locked the player's pitch angle when using the "Let Me Play!" skill.

Two mysterious new characters will be joining the game soon!
Remakes of existing bosses are also in the works!

0.9.45b New Map "Shoreline" and Tauchpanzers!

Hey, Commanders! Here comes the second preview of the Summer Event! This time, we are heading to the beach — sunshine, sand, and... diving tanks?!

[h3]🏖 New Map: "Shoreline"[/h3]
  • Finally, you can drive your tanks right onto the beach and into the water! The upcoming Summer Event will take place here!




[h3]🌊 New Vehicles Incoming![/h3]
  • Tauchpanzer III & Tauchpanzer IV — Special modified versions of the Panzer III E and Panzer IV D! These vehicles come with deep wading capability, allowing them to stay underwater for extended periods of time!
  • A new Oxygen Bar UI has also been added, so you can clearly see how long you can stay underwater!


If you have any thoughts about these new features, feel free to join the community discussion!
The core content of the Summer Event is still under active development, so stay tuned!

💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"! Once everything's stable, it'll go live on the default branch

0.9.43 Beta content has now gone Live!

0.9.43
• Completed translations for all languages, beta content has now gone Live!
• Increased the in-game rocket's drop, giving it a more elegant trajectory without affecting its range.
• Fixed a bug where the character appeared as the main menu is just Maria. Well, I suppose that is a bug.
• Fixed a bug where the T31 would not fire when transformed into an auto turret.
• Fixed a bug where the bunker's turret was positioned incorrectly.
• Fixed a bug where the SU-152's gun barrel sometimes appeared broken.
• Fixed a bug where sub turrets could not be used in the garage.