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Multi Turret Academy News

0.9.33b Fixed gun elevation problem caused by gun elevation problem

• Fixed a bug where the roof machine gun of the HE turret couldn't hit targets.
• Fixed the issue of poor accuracy when the Karl called for artillery strikes.

Thank you to all the players for your active testing and bug reports!

0.9.32b Fixed gun elevation problem

• Fixed the bug from the last version where many vehicles had insufficient gun depression to hit targets. Sincerely apologize for this!
• Fixed the bug causing loss of control in the M26/T99 traverse mechanism.
• Non-SPG vehicles using HE shells can now adjust their elevation angle as well.

0.9.31b Gun elevation is now added to the game!

• Gun elevation is now added to the game! Your SPGs can now adjust the barrel's elevation automatically to control the impact point! Use this to lob shots at enemies hiding behind obstacles (or allies)!
• Attacking enemies below from hilltops or rooftops is no longer possible.
• Fixed a bug where players would trigger ricochets when attacking extremely low-height targets.
• Fixed the bug where Karl would explode when fire.
• Fixed the bug where Churchill AVRE had abnormal range.

0.9.30b Fixed bugs about water

  • Fixed the bug where shells could pass between tank tracks (Yes, shells now have height detection).
  • Fixed the bug where the labels of multi-turret tanks did not turn gold after clearing all Difficulty 5.
  • Corrected by players: The Ka-Mi tank without pontoons can now float on water, though it’s more unstable.
  • Fixed the bug where aiming lines and HE shell impact indicator could pass through buildings.
  • Fixed the bug where enemy tanks could hide into buildings.


0.9.29b Water and amphibious vehicles are added now!

[h2]🚀 0.9.29b[/h2]
Hey hey, Commanders! Here's a preview update our upcoming summer event update—yep, it's all about water!


[h3]🌊 New Vehicle Incoming![/h3]
  • LVT(A)-4: An amphibious transport vehicle equipped with a 75mm howitzer has arrived! The keyword here is "amphibious"—that's right, it can move on water!
  • Vehicles with the amphibious tag now include: T-38, Ka-Mi (Pontoons), and the newly added LVT(A)-4!
  • LVT(A)-4 is an armored personnel carrier and falls under the Support Vehicle class—we'll explain more about this new category below!






[h3]🏞 Map Adjustments![/h3]
  • A huge lake has been added to the center of the "Forest" map! The scenery's lovely, but tanks that can't swim better watch their step—if you don't want to be feeding the fish!




[h3]🛠 Big Changes to Vehicle Categories![/h3]
  • The former Armored Car category has now been renamed to Support Vehicles!
  • This class will soon welcome recon vehicles, repair vehicles, ammo carriers, troop transports... Stay tuned!
  • Support Vehicles now get a new buff: Overpen +20%—because most of them has an armor as sturdy as a piece of A4 paper.
  • Sd.Kfz.2 and the Pz IV Ammo Carrier are now officially classified as Support Vehicles


[h3]🎮 Settings & Quality-of-Life Improvements![/h3]
  • A new Camera Shake option has been added to the settings! Some players said the shaking was too much—now you can turn it down!
  • Or turn it up if the current shake doesn't give you enough thrill.
  • Once you completed all vehicles in a category on Difficulty 5, the category tag will turn gold!
  • Wow—you've really been grinding hard. Go touch some grass!
  • Adjusted the feel of aiming mode—camera movement is now faster!


[h3]🐞 Bug Fixes[/h3]
  • Fixed a bug where all nodes in some save files' roadmaps were turrets.
  • Fixed a bug in the tutorial where sub turrets appeared in the turret list.
  • Fixed a bug where ZIS-42 (61-K)'s spawned AA guns wouldn't attack enemies.


💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"! Once everything's stable, it'll go live on the default branch