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Multi Turret Academy News

0.9.53b Fixed bugs about camouflages

0.9.53b
• Fixed a bug where the Panzer III J and Puma couldn't switch back after changing turrets.
• Fixed a bug where an extra hill appeared in the Forest map.
• Fixed a bug where camouflages became inconsistent after switching turrets in the garage.

0.9.52b New vehicle M5A1, Elite vehicles, and Halloween Special!

[h2]🎃 0.9.52b Update Announcement[/h2]
Hey Commanders! This time we've got a brand-new vehicle, a new system, and even some Halloween decorations! Let's dive in!


[h3]🚗 New Vehicle Arrives![/h3]
  • M5A1 Stuart: She's not the type to fight head-on, but with speed and smarts—dancing circles around her enemies!




[h3]🛠 New Feature: Elite Vehicles![/h3]
  • The brand-new Elite Vehicle system has arrived! These are field-modified versions of existing vehicles, unlocked once a vehicle reaches Level 10!
    The first batch of Elite Vehicles includes:

    • M5A1 Stuart
    • M8 Scott
    • Panzer I
    • Panzer III J
  • More Elite Vehicles will be added in the future, along with new uses and features for them—so stay tuned! ✨


[h3]🕵️‍♀️ New Attribute: Concealment[/h3]
  • Concealment reduces the enemy's aiming speed and their critical growth rate against you.
    Currently, only the Elite M8 Scott, equipped with camouflage grass, has this attribute.


[h3]🎃 Halloween Special![/h3]
  • Added a brand-new seasonal decoration: the Witch Hat!


[h3]⚙️ Other Adjustments & Fixes[/h3]
  • Fixed an issue where some vehicle and turret camos did not match.
  • E-100's HE turret is now Level 9 due to its overwhelming power.
  • Puma (Sd.Kfz. 234/3) now has a selectable Luchs turret!
  • Difficulty adjustment: All bunkers now have only 1 rear armor! Time to flank them with ease!
  • Based on player feedback, the Panzer IV (RfK43) has been remade with a more historically accurate model!
  • Added a new "Disable ally camouflage sync" option in the settings:
    Friendly vehicles will now use the same camo as you (if available), but you can disable this setting to have them use their original camo.
  • Fixed a bug where ally artillery couldn't aim properly.


💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" → "Betas" → "Beta Participation"! Once everything's stable, it'll go live on the default branch.

0.9.50b Vehicle Leveling and new vehicle Panzer IV(RfK43)!

Hey Commanders! This time we've got a brand-new vehicle and Vehicle Leveling System! Let's check it out!


[h2]0.9.50b Update Announcement[/h2]

[h3]🚀 New Vehicle Arrives![/h3]
  • Panzer IV(RfK43): A medium tank equipped with a 30mm autocannon and two 75mm recoilless guns!




[h3]🎖 New System: Vehicle Leveling![/h3]
  • After completing missions, you can now earn Vehicle Experience! Leveling up unlocks new camouflages, modification variants, and even more exciting features in the future!
  • You can also spend Dayoffs in the garage to increase your vehicle's level!


[h3]🎨 Garage Updates![/h3]
  • You can now freely change your vehicle's camouflage in the garage!
    In addition to standard national camouflages, some vehicles also have unique special camos — go explore and find them yourself!
    (Some vehicle skins are still in development and will be added in future updates!)
  • You can now press the H key to hide the interface while in the garage — perfect for taking clean screenshots!


[h3]🔫 Sound Improvements[/h3]
  • Updated the sound effects for the M2HB and DShK machine guns!
  • Fixed issues with reload sound not playing correctly!


💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"! Once everything's stable, it'll go live on the default branch.

0.9.49 Adjust the bosses!

0.9.49
All translations are now complete, Renee and Anne have officially joined the default branch!

Based on player feedback over the past few days, some adjustments have been made to the bosses:
• When defeated for the first time, Hermelin will now lose half of its armor.
• Entering the White Tiger's fog no longer suddenly shrinks your vision; instead, visibility will now gradually decrease depending on your distance from it.

Other updates:
• The vehicle flip angle threshold has been raised, and you can now hold the F key at any time to forcibly flip your vehicle.
• The M2 heavy machine gun now has sound effects closer to reality, and all machine guns and autocannons have new reload sounds.
• Fixed a bug that prevented the tutorial from progressing normally.
• Fixed a bug where standing on a Mark IV on the beach would reduce your firing range.
• Fixed an issue where player machine guns could not hit fences.

Next, I'll be working on updates to extend the overall game progression, along with the Summer Event—stay tuned!

0.9.48b Fixed bugs about BOSSes

• Fixed a bug that caused White Tiger's fog to severely impact frame rates.
• Fixed a bug causing abnormal target point checking in Capture mode.
• Fixed a bug where the Hermelin Boss would raise its cannon high when it spotted the player.

This is my first attempt at adding BOSS characters and also my first time designing BOSS skills. I accidentally spent far more time on it than I had imagined, and there are still many imperfections in the design. I’m truly grateful for all the players’ patience and waiting!

I will continue to adjust the existing BOSSes and add more fun new characters and BOSSes in the future. Stay tuned~~