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Multi Turret Academy News

0.7.7

Now you can vote for 2 vehicles to be added every week!
-You can find the voting entrance at the bottom left corner of the game's main menu.
-The voting list will rotate every week, and this time it includes vehicles from the United States and Japan with turrets.
-Each voting period will last for two days.
-Once the voting results are announced, I will add the winning vehicles to the game soon!

-Added a new music for the Contacts menu.
-Re-translated the Japanese text!

0.7.6

In order to solve the issue of ineffective Hull upgrades, some adjustments has been made:
  • Front Armor: Front Armor +2, Side Armor +1
  • Concrete Front Armor: Front Armor +3, Side Armor +2, Mobility -8%
  • Rear Armor: Rear Armor +4
  • Upgrade Engine: Mobility +10% (at least +3 Max speed)
  • Transmission: Max Speed +15% (at least +5 Max speed)


-Fixed a bug where crew members would sometimes not speak during battles.
-Add new mine model

0.7.5

-Due to the poor performance of ally units, I have now made commanding ally a permanent ability.
Press "C" key to command allies to move.
Press "V" key to command allies to follow.
-Based on player feedback, the drifting capabilities of various vehicles have been enhanced.
-Added an operation tip: Hold the middle mouse button to rotate camera.
-Add "165" option to FPS Limit.
-Fixed a bug where the engine sound would occasionally disappear.

0.7.4

In the past few days, I have made some optimizations to imporve game performance. Now, I should focus on improving the gameplay experience.
Today, I summarized the two most important issues from player's messages:
1. Lack of challanges: Players have mentioned that the missions are too short, the overall experience is bland, and the AI enemies are dumb. I am planning to add differentiation in enemy configurations based on different time periods. I will also diversify AI behaviors and their spawning positions later.
2. Lack of progression: I'm glad that players are enjoying the weapon upgrade system that allows stacking affixs. However, I acknowledge that the current upper limits for weapon upgrades and hull upgrades are too low. I intend to remake these two systems to achieve my initial goal of making even the weakest chassis and turret viable until the end.

I aim to complete these goals as soon as possible.
Next month, I will start allowing players to vote for new vehicles to be added. Please stay tuned!

0.7.4:
-Changed the "Quit Game" button on the pause menu to "Back to campus." This allows players to temporarily retreat to the main menu if they find themselves in a disadvantageous situation during a battle and then resume the fight later.
-The options during mission selection will now always be different game modes.
-M18 Hellcat has been downgraded from rank 7 to rank 6 and it's turret MG is now usable.

Writing on the third day after release.

Thank you for the support of all the players! The current sales of the game are enough to allow me to work on it with peace of mind.
Although there are still some issues in this game, I will definitely solve them in the end. And I hope that you can provide me with more feedback and suggestions! Thanks!