1. Multi Turret Academy
  2. News

Multi Turret Academy News

2nd Year Anniversary of Multi Turret Academy!

Hey, Commanders! Today marks the 2nd anniversary of our game Multi Turret Academy.
I'm really happy that we get to spend another year together! ːsteamhappyː

Just recently, Yulia Games, has officially been founded. This year, we'll continue updating the game as usual.
And once this title is fully completed, we'll move on to creating more Military Anime Games in the future. Stay tuned!

[previewyoutube][/previewyoutube]

0.9.75b Further nerfed enemy artillery positions

• Further reduced the rank, rate of fire, and dispersion of enemy artillery positions
• More SPG related upgrades will be added later

0.9.74b Fixed issues related to SPG Advanced Difficulty

• Fixed a bug where the SPG Advanced Difficulty was applied to all battles.
• SPG Advanced Difficulty now only reduces explosive splash damage dealt to enemies, without affecting direct hit damage.
• Reduced the firing rate of enemy artillery positions and increased their dispersion.
• Enemy artillery positions will no longer spawn rocket vehicles or Jagdtiger.
• Fixed weapon affix text display issues.
• Karl will no longer be countered by enemy artillery.

0.9.73b SPG Advanced Difficulty and new Vehicle "Chi-Ha Long Gun"

[h2]🚀 0.9.73b Update Announcement[/h2]
Hey Commanders! Here comes the 0.9.73b update!
A brand-new self-propelled gun, a new advanced challenge, a new garage feature, and lots of smaller changes. Let's take a look!


[h3]🚜 New Vehicle Arrives![/h3]
  • "Chi-Ha Long Gun":
    A bizarre tank built by the navy, stuffing a 120 mm naval gun onto a light chassis!
  • Comes with the unique affix "Reload with Spirit":
    Rapidly tap the "R" key to increase reload speed!




[h3]💣 Affix and Ammunition Adjustments[/h3]
  • The former "Anti-Concrete" affix has been renamed to "Semi Armour-Piercing": Shells can now penetrate obstacles.
  • Weapons that currently have the "Semi Armour-Piercing" affix:

    • Chi-Ha Long Gun
    • KV-2
    • Karl Mortar


[h3]🧨 SPG Advanced Difficulty[/h3]
  • Clear Difficulty 5 using 4 different SPGs to unlock the Chi-Ha Long Gun!
  • Advanced challenge rules:

    • All HE shells and rockets now also deal damage to allies
    • Your gunfire noise now attracts enemies from a wide area
    • Explosion damage taken by enemies is reduced by 30%, but enemies hit by explosions are temporarily weakened
    • Enemy light tank quantity +20%
    • Enemy artillery positions are added to the map. They will bombard targets within enemy sight


[h3]🛠 Features and System Updates[/h3]
  • Added First-person mode to the garage:
    You can now exit your vehicle and freely walk around to observe it!





  • All vehicles gained "Dazzle camouflage", unlocked at vehicle level 15
  • Japanese vehicles gained "Brown camouflage" (And one German tank somehow got it as well)
  • When a turret receives a reload speed buff, the UI will now display a clear color change
  • Updated all in-game shell models


[h3]🐞 Bug Fixes and Improvements[/h3]
  • Fixed an issue where the Snow Town Raid mission appeared far too frequently
  • AI multi turret tanks will now notify their commander when a sub turret spots an enemy


💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" → "Betas" → "Beta Participation"! Once everything's stable, it'll go live on the default branch.

0.9.72 Boss-related changes

Latest boss-related changes
The core idea is that bosses should obstruct player from completing objectives, but you still have ways to bypass them, or confront them head-on.
• In Raid, Capture, and Assault modes, bosses will now patrol the map after spawning instead of directly chasing the player.
• In Assault and Survival modes, once a boss spawns, other enemies will stop pursuing the player and instead watch your duel.

• Optimized fonts to reduce lag.
• In Survival mode, enemies will now search for the player's approximate location instead of heading straight for you (their recon plane have been confiscated).
• Fixed a bug that could cause vehicles to get stuck when moving back and forth.
• Fixed an issue where bosses actually had a shorter vision range than regular enemies.