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Multi Turret Academy News

0.9.0b Advanced Difficulty System and New Vehicle "Typ 245/10"

【Advanced Difficulty System】: Now, before starting the game, you can choose from five available difficulty levels based on the type of vehicle you select. After completing difficulty 5 with several vehicles, you can unlock an amazing hidden vehicle!
Currently, only the advanced difficulty for light tanks and their hidden vehicle are available. Other vehicle types' advanced difficulties and hidden vehicles will be added soon~

Our challenges for light tanks are: flanking, patrolling, and map knowledge. Below are the advanced difficulty for light tanks:
1. Enemy Vehicles Front Armor +10
2. Player Vehicle Crew resistance -100%
3. Enemy Vehicles Mobility +50%
4. Enemy Vehicles Aim speed +50%
5. Add minefields to the maps

【Faction Selection System】: Now, at the beginning of the game, you can choose the faction for both yourself and the enemy, no longer tied to your vehicle! If you choose "Neutral," your faction will randomly change at the end of each mission!



【New Vehicle "Typ 245/10"】: A pretty interesting experimental light tank. It's 5.5 cm autocannon was originally designed to take down bombers. But it seems even Dr. Porsche couldn't resist the temptation of using an anti-aircraft weapon against ground targets.





• The 37mm gun on the Panzer III now has a penetration value increased from 4 to 5, which is more historical.
• Mines can no longer be stacked in the same spot and will be triggered by HE shells and other explosives.
• Fixed a bug where crew resistance stats would display over 90%.
• Also fixed the bug where the poor commissar's speech would occasionally be interrupted!

We've been thinking about this advanced difficulty system for over a year, drawing inspiration from various roguelike game difficulty designs, and combining it with the characteristics of armored vehicles to finally settle on this format. We almost thought it would never be finished!
Anyway, hope you like it~

(This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"!)

0.8.46.1 – Minor Fixes & Tweaks!

• Yesterday’s changes are now officially live! You can now experience them in the default release!
• Fixed an issue where the Ram I’s engine power was lower than intended!
• Fixed a bug where destroyed trailers would stubbornly stay connected to other trailers! Now, when they’re blown up, they’re really gone!
• Corrected spelling errors in the Ram I’s description!

Nothing major, just some small fixes and tweaks—but still, hop into battle and check it out!

0.8.46 The 18th multi turret tank in our game "Ram I"!

[h2][New Multi-Turret Tank: Ram I][/h2]
"The Ram is a multi-turreted kin to the Sherman, with an adorable machine gun turret quietly set on the upper hull. A shame that she spends most of her time serving as a training vehicle, only occasionally getting rolled out to spook rookies."

This marks the 18th multi turret tank in our game, and there are still plenty of historical multi turret tanks waiting to be added. Can you guess which ones?



[h2][Balance Adjustments][/h2]
  • Your tank now gains 1% crew resistance per point of armor, reducing crew damage by up to 90%! No more getting taken out in one shot despite stacking armor!
  • If a shell's penetration value is ≥ 3 times the target’s armor, it will now always penetrate, regardless of angle! Hopefully, this will save some of your sanity.
  • Anti-aircraft gun trailer can now maintain target lock while moving! Oh, and by the way… KV-6’s turrets can do it too now.


[h2][Other Adjustments][/h2]
  • Medkits now only drop when you're low on health, and the more injured your crew is, the higher the drop rate!
  • Allies can now use medkits too now! But… is that really a good thing?
  • The Skink now shares the same camo as the Ram I.
  • Fixed a bug where anti-aircraft gun trailers would occasionally sink into the ground.


Hop onto the battlefield and try out the new changes!



0.8.45 Lunar New Year Event Vehicle ZIS-42 (61-K)

Hi, Commanders! Today, we bring you the 0.8.45 update announcement, and this time it's all about the Year of Snake Event! Come check it out~~

Also, the Lunar New Year is almost here, so we'd like to wish everyone a Happy New Year in advance! The dev team is preparing to head home for the holiday, after the break, we'll be back to continue updating the game!

[h2]0.8.45 Update Announcement:[/h2]
  • Lunar New Year Event Vehicle "ZIS-42 (61-K)": This ZIS-42 truck is equipped with a 37mm AA gun. For every enemy it takes down, an additional anti-aircraft trailer gets attached behind it! Just like a video game I used to play when I was a kid!
  • Enemy Drops Medkits: Now, after you take down an enemy, there's a chance they will drop a medkit! Picking it up will heal 2 crew members. This should make the experience much better for our new Commanders!
  • The camera rotation in customization mode has been optimized.


That's all for now! Go experience it and if you have any ideas or suggestions, don't forget to share them with us in the community~~



The 1st anniversary of Multi Turret Academy!

Hi, Commanders! It’s Yulia~~
Today marks the 1st anniversary of Multi Turret Academy! We are really excited and super happy to see all the support you’ve given us over the past year. Without you, our game definitely wouldn't have made it this far!
So far, our game has gathered over 20,000 players! This means so much to us!

[previewyoutube][/previewyoutube]

Over the past 365 days, we’ve updated the game 205 times, with the version going from 0.7.0 to 0.8.43. Although we’re still a bit away from version 1.0, we’ve been pushing forward and making great progress!

[h2]Future Plans[/h2]
The dev team initially planned to complete the game in 3 to 6 months, but... we underestimated both the expectations from you all and our own ambition! Looking at it now, this game is still far from perfect, whether from the tank, anime, or roguelike aspects.

So, we’ve decided to keep updating for another 6 months to a year, bringing you a more complete and exciting Multi Turret Academy!

[h2]Update Roadmap[/h2]
We originally had a precise monthly update roadmap, but it seems plans don’t always go as expected (I’m sure you all feel the same!).
No worries, though! We’re constantly growing and improving as we develop, so please trust us, and we’ll make sure to fulfill all the promises we’ve made to you! Here’s what you can expect:
  • Advanced Difficulty System: Each vehicle type will have multiple difficulty levels to choose from, and completing the highest difficulty will reward you with a rare vehicle!
  • New Characters: Characters from various countries will join the game, each with their own dialogue options. The missing combat and vehicle description texts will also be added soon!
  • Events System: A little surprise during battles to make the experience even more exciting!
  • Around 3 new maps and BOSS fights will be waiting for you before the official release!
  • Controller and Steam Deck Support: Unlock more ways to play!


There’s definitely more exciting content coming your way in the future! Thanks so much for your ongoing support. We’ll keep working hard to bring you the best game possible!
If you have any suggestions or ideas, feel free to join the Discord community and share them with us~~