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Supraworld News

Supraworld Trailer

Have fun with the new trailer!

[previewyoutube]https://www.youtube.com/watch?v=IyMAgncu1EM[/previewyoutube]

Wishlist Supraworld:
https://store.steampowered.com/app/1869290/Supraworld/

If you want to have daily status updates join our Discord: https://discord.gg/DhWbSbfMqx

-David

Supraworld News January 2025

We're 3 years into development and we're finally close to getting the entire first act of Supraworld playable.
When that is done, we'll properly test it and go live with it in Early Access.

In this progress visualization you can roughly see where it's at:



For the act 1 release we also need the "Finishing" bar about 1/3 filled (that is the testing, making a trailer - which is required - and maybe localisation).

To not miss the release of Supraworld, wishlist now:

https://store.steampowered.com/app/1869290/Supraworld/

The other 3 acts will progress much quicker than the first, because the code fundamentals of the game are basically there now.
The detailed plans for the acts are done for a long time; the level design execution of these plans is not such a big deal now that our tools are finally in place.

You can tell we've upgraded to be a AAAA studio because you can pick an edition:



If you want to talk with us, get some sneak peaks sometimes or engage with other Supraland fans, join our discord:

https://discord.gg/jjuQ5nqXw2


If you like this post, you shorten the development time by 1 minute. A dislike adds 1 hour of extra time.

- David

Sorry, we're slow.

I know many of you are waiting for Early Access and I predicted october at some point.

We're like "we only need to do those 4 things, then act 1 is ready", but then you find problems in code you did 1-2 years ago and happen to rework it completely for performance reasons and another month went by with no real progress.
Things just take more time for it to be good.

I was also personally busy moving to a new home from june to october, which didn't help.

We're currently doing a lot of optimisation. I already have the FPS quadrupled on my machine, which is pretty cool, because I was really worried about performance for a long time, but it's getting very good now. Btw, it's not so much GPU stuff. The bottleneck is still in inefficient code running on the CPU.

Besides that, most core features are almost done. So at least development speed will dramatically increase once we've finished those fundamentals and optimised a lot.

You might also have heard about Unreal Engine 5.5 and some of the new features. We're looking forward to try those out, especially Megalights can make a big difference for us as it is currently a big problem that we cannot have many lights at the same time. It will give us so much more freedom in the world design.

I would say Early Access should definitely happen in early 2025.
Sorry to everyone waiting, but we have to make sure it's good!
See you in the next apology news post :D

-David

Supraworld editions and price revealed



Which edition is it gonna be for you?

Btw, you already shortened development time by 2500 minutes with your likes the other day.
If you keep going, the game was released last year.

And don't forget to wishlist:
https://store.steampowered.com/app/1869290/Supraworld/

Sandbox sequel Supraworld gets loose release date, bringing its shrunken hero to early access this year

"Honey, I shrunk the first-person puzzler. Twice." This is how I like to imagine the designer of Supraworld explaining the hijinks that unfold in his life. Supraworld, the sequel to toybox explorer Supraland, is going to hit early access this year, say developers Supra Games in an update post on Steam. These are happy words for anyone who enjoyed 2019's dander among the sandcastles and erasers. A lot of games offer a "sandbox" but in Supraland, the entire world really did take place in exactly that - a sandbox out in a garden, full of toys. The sequel's launch into early access "might be in october," says the post. "We'll see."


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