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  3. Update 2 - V0.1.7708

Update 2 - V0.1.7708

[h2]New Features:[/h2]
  • [p] Added new mysteries and a puzzle sequence in previously underwhelming sections including 8 knowledge gates (if you have an old save: start in the house of the nerd with the spikey front yard) - this adds another mandatory step in the middle of the "imperial helmet" quest.[/p]
  • [p] Added two new puzzles behind Floortown.[/p]
  • [p] Added a 2nd legal way to get the sponge suit. [/p]
  • [p] Added secret trick to get toothpin for free [/p]
  • [p] Reworked and added some secrets.[/p]
  • [p] 3 New achievements for you to get!
    [/p]
[h2]Quality of life:[/h2]
  • [p] Carriables now leave a hologram behind at their spawn location.[/p]
  • [p] Made Ghost more transparent and quiet. [/p]
  • [p] Rebalanced presents and coins (less presents in too easy to reach sections).[/p]
  • [p] Snail area and castle vicinity now have separate secret counters.[/p]
  • [p] A few Secret area changes and additions.[/p]
  • [p] Less enemy spawns.[/p]
  • [p] Toothpick has more stabbing range.[/p]
  • [p] Floppy disk puzzle also works in a non- meta way now.[/p]
  • [p] Added more puzzle police.[/p]
  • [p] Made less carriables lose their initial spawn location when fashionized.[/p]
  • [p] Solver guide's hints are numbered now.[/p]
[p][/p][h2]Fixes:[/h2]
  • [p] Finetuned the start to ease in players a little bit better.[/p]
  • [p] Fixed bug where game would not save anymore after a combat arena.[/p]
  • [p] Prevented some paths that skip a lot at the castle.[/p]
  • [p] Suitcase turned around 180° for OOB reasons.[/p]
  • [p] Fixed way of getting "jump height x2" egg without solving the puzzle.[/p]
  • [p] Fixed potato near acid not working right.[/p]
  • [p] Fixed magnet not working on objects that were respawned while being magnetized.[/p]
  • [p] Fixed various OOBs.[/p]
  • [p] Fixed bug where Padlock guy didn't remember his combination.[/p]
  • [p] Made sure certain textures that need to be readable never become blurry when vram is too full (that also made safety glass look breakable which it wasn't).[/p]
[p][/p][h2]Misc:[/h2]
  • [p] Lots of little or big improvements here or there to make puzzles fairer and better to use.[/p]
  • [p] Various small performance fixes.[/p]
  • [p] Upgraded engine to 5.6.1.[/p]
  • [p] Disabled XeSS due to issues with Unreal 5.6.1.[/p]